Tomahawk
Tomahawk by Digital Integration
The Visuals
Tomahawk's world was exciting to the 1980's computer pilot.
There was a variety of objects, such us mountains, forests, towers and landing pads. There were three types of friendly and enemy targets, including tanks, AAA cannons and helicopters. All objects were completely transparent wire-frame polygons without texture, but they behaved according to the rules of perspective and appeared very convincing from behind the controls of the helicopter. In addition, Digital Integration employed a previously unknown trick of strewing the "earth" with clumps of pixels to simulate grass and rocks. Their movement created an exciting sensation of ground motion that was unmatched in competitors' games.
The Flight Sim Museum thanks Mark Pajak.
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