Exhibit: Tornado (1993)
Commodore Amiga: Flying the missions in Tornado (1993)
Rob "Bomber" Henderson reported :The main campaigns were set in a European environment, although there was no actual specified enemy force - it was just taken as a military body equipped with the latest Soviet built hardware. On some versions, the campaign was completely dynamic and you had full control over almost all options.
There was just SO much in this sim to talk about, so I'm just going to pick things as they come to mind in particular order :
SpinsSpin training was a must and it was a good idea to get alot of practice. The Tornado was equipped with a system called SPILS ( Spin Prevention and Incidence Limitation System ), which was basically a limited fly-by-wire system to stop you from going over the edge of the flight envelope. The only problem, there was no indicator to show the system was online or malfunctioning - a bit of a potential headache when the sim also included random system failures!
You had a key command to manually switch on or off the SPILS, which enabled you to try spin recovery procedures - the bottom line for which was " no recovery by 10,000ft AGL, EJECT IMMEDIATELY ".
Most of the spins were flat, but you also could end up with an inverted flat spin. It was a good idea to get experience with spins in various flying configurations - wings full forward, mid-sweep, full back, various flap and slat positions, underwing stores, gear down and so on.
The spin recovery was quite simple. Engines on full military, stick full back pressure plus aileron in opposite direction of turn, clean aircraft configuration up plus wings full forward, flaps up. After that it was hold the stick and pray as there were no guarantees of getting out.