Exhibit: Avro Vulcan for MSCFS2
OK, enough for the visual inspection - how does it fly?
For Engine Start I referred to the readme.txt - this being the only technical documentation with the product and this led to a familiar complaint of mine.
It's all very well to write a casual, conversational, checklist for a pilot who already knows his GPU from his franistazzit, let alone his Vulcanised franistazzit, but I really feel what's needed is a step by step list, in fact an idiot proof list of operations. (Somewhat like a real pilot checklist?)
I was however quite determined to start the plane manually - it all adds to the atmosphere, so I persisted. After faffing about for half an hour and trying every conceivable combination of switches I had worked out that Battery ON powered the system because every time I flicked it up the voltmeter rose to 17 volts (I am easily amused).
Eventually giving up I exited and restarted the flight. This time the Vulcan started at a few thousand feet above the field and only quick application of "Slew mode" saved me from Vulcan pancake.
Happily esconced on the runway I opened the engine panel and tried again. Hallelujah! This time the panel started to light up as I flicked the fuel pump and generator switches... perhaps I had a flat battery last time?
Undercarriage and wheels are nicely detailed and the turbine inlets spin, although there are no exhaust effects (in Microsoft Combat Flight Sim 2.)
Landing was fairly uneventful with the general drill being gear down, airbrakes extended, land at 140 knots and the brake parachute deploys automatically.
There are about a dozen variants of the Vulcan - although to all but the cognescenti there are effectively two variations - one in green / grey camo and one in off-white.
So what's there to do in Microsoft Combat Flight Sim 2?
The answer, is sadly, for a Vulcan.... not much. Take off, climb very fast, turn around, land if you can find the base again. Take off, turn around, land.
Read on: Conclusions