The combination of photographic texture mapping with Razorworks original attention to detail in meticulously constructing all the roads, rivers, ravines and hedges make this 7 year old this sim an unmatchable low level combat flight sim in 2006.
As I noted in 1999, the programmers are expert at providing subltle lighting cues to create the illusion of depth.
One of the most atmopsheric features of the original was the moving shadows caused by clouds. To see these interacting with the new textures is enough to give you goosebumps!
Flying with Track IR means you get to see all the details. Your situational awareness improves, flying is a whole lot easier because your head (view) is not fixed rigidly into one position.
By the way, the implementation of Track IR in this sim is by far the best I've seen. Not once did I have to calibrate the unit and it was incredibly tolerant of where and how I sat.
More rural scenery.
Really, it looks so good that I would seriously recommend the sim even to flyers who don't want combat, but just want to have fun leisurely flying about and sightseeing. And of course you can land anywhere!
This was seriously cool!
Approaching Guantanamo for the umpteenth time, I remembered that the Ka-52 has a periscope mounted sight.
I jumped into the nav/weapons seat and wondered which button to push to bring the sight up. Now something must have clicked, because I found myself doing what my virtual copilot did all the time, leaning forward to look through the scope.
Next thing you know...
He he he...just like real life! Old time simmers became pretty adept at switching and panning views - but what a different world it is with the Track IR (properly implemented).
Had to get a shot of the Che Guevara billboard!
As recently as 2005 the U.S. embassy in Havana erected giant billboards in their forecourt (I can't remember what the message was), and Cuba retaliated with billboards of their own... and possibly a marching band.
Missile trails ahve been improved.
Below you can see a mixture of the old and new textures, they blend well.
The F-16 looks as good here as in any contemporary sim. Razorworks polygonal modelling was always as good as anything else, but the hardware just couldn't support good textures and reasonable textures at that time.
New river and ocean textures.
Once patched to the current (2006) executable the sound menu offers the ability to mix levels. The fact that you can access all the options menus from the cockpit is just another of those features that make EECvH very user friendly.