Exhibit: F/A-18E Super Hornet
Developer: Digital Integration (DI)
This sim demanded your full attention. It detected you were not giving full attention... and then turned around and bit you hard! The computers did their best to fly the plane where you pointed it, but couldn't rescue you from gross errors of judgement like my full loops at low altitude! From a hard-core point of view I like this... it forced you to correct sloppy habits and get into the checklist mentality.. getting into a "landing state of mind" when landing... not dwelling on the fantastic dogfight you just had / didn't have.
This indeed is the essence of creating an immersive sim!
Table of Contents
MiGMan's first flight
MiGMan took a ride in the beta version way back in October 1999.
Flying the plane
Overview of the sim
Fighting the Plane
Air to Air
Air to Ground