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 Flight of the Intruder |

Flight of the Intruder

Rob "Bomber" Henderson remembers Flight of the Intruder

" Flight of the Intruder was the next title released by the same team who put FALCON together. For the Amiga, this sim was impressive regarding detail and realism - but I found it had several bugs, many of which caused the game to quit. If were willing to persevere, you could get some very tough aircombat action - the sort that when you eventually got back on the carrier, you felt like you had achieved something.

You had the choice of flying either the Grumman A-6 Intruder or the mighty McDonnell Douglas F-4J Phantom. Both cockpits were made up from several views, the usual side and rear quarter views ( no looking directly behind you in either of these two jets ) and also the main panel, which was spread over two screens.

The cockpits were fabulous - lots of analogue instruments, huge warning light panels and armament selection panels with more switches and choices than anyone had previously thought possible (in a sim). In true style and keeping to the time period of the sim ( late 60's early 70's Vietnam war ) the HUD was more like a WWII style gunsight with no data, only a pipper/recticle.

The reticle was fixed - no LCOS, although for dropping freefall bombs you had to set the sight to the correct mil setting ( which moved the recticle up or down the glass panel ) from a chart included in the manual and then initiate the attack run at the required speed/altitude/dive angle and distance from target ( not easy with SAM's and AAA coming up at you! ).

You could identify the calibre of the AAA by the colour and shape of the flak explosions!

Cockpit - F4 Phantom
Cockpit of the A-6 Intruder

Missions and AI

MiGMan thanks Rob "Bomber" Henderson for these recollections.

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