" Flight of the Intruder was the next title released by the same team who put FALCON together. For the Amiga, this sim was impressive regarding detail and realism - but I found it had several bugs, many of which caused the game to quit. If were willing to persevere, you could get some very tough aircombat action - the sort that when you eventually got back on the carrier, you felt like you had achieved something.
You had the choice of flying either the Grumman A-6 Intruder or the mighty McDonnell Douglas F-4J Phantom. Both cockpits were made up from several views, the usual side and rear quarter views ( no looking directly behind you in either of these two jets ) and also the main panel, which was spread over two screens.
The cockpits were fabulous - lots of analogue instruments, huge warning light panels and armament selection panels with more switches and choices than anyone had previously thought possible (in a sim). In true style and keeping to the time period of the sim ( late 60's early 70's Vietnam war ) the HUD was more like a WWII style gunsight with no data, only a pipper/recticle.
The reticle was fixed - no LCOS, although for dropping freefall bombs you had to set the sight to the correct mil setting ( which moved the recticle up or down the glass panel ) from a chart included in the manual and then initiate the attack run at the required speed/altitude/dive angle and distance from target ( not easy with SAM's and AAA coming up at you! ).
You could identify the calibre of the AAA by the colour and shape of the flak explosions!
MiGMan thanks Rob "Bomber" Henderson for these recollections.