IFR wa a flight sim released on the Commodore 64 in 1983
"I think you could say it turned a liability into a
virtue when it called itself an IFR simulator," Ed Brooks reported, " since it
had no out the window graphics at all!
It's about as IFR
as you can get. It's been a long time since I flew it but
I still recall it was a rather strange experience. You
followed yourself on a grid, and controlled your position
by taking different headings. The idea was to fly at
different altitudes, slip through narrow openings, make
90 degree turns to snake your way through, and land at
different "airports" (which were just locations
on the grid) by landing completely blind, with descent
rate at touchdown determining whether it was a landing or
MiGMan thanks Ed Brooks for the synopsis and scans.
IFR (Flight Simulator) for the Commodore 64 by Ron Wanttaja, published by
Academy Software of San Rafael, California, copyright 1983.
Look at the map