MiGMan’s Flight Sim Museum

MiGMan’s Flight Sim Museum

Intercepteur Cobalt Articles

The program was entirely written in Spectrum's BASIC, but it looks wonderful despite Sinclair's poor graphic abilities. It was considered a "serious" game, compared with the ZX hits of that time. Not suprisingly, the gameplay was really slow, but there were plenty of nifty indicators and buttons to look at, requiring all your attention.
airline_seat_recline_extraIntercepteur Cobalt personFrancisco J. Camposlast edited: 11-09-2022
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