content_pasteAfter a 14 year hiatus Microsoft re-envisioned their flagship IP. A combination of Bing satellite mapping, cloud storage, Azure cloud computing, photogrammetry, atmospheric physics modelling and many other bespoke software technologies have delivered a quantum leap in the flight sim experience. The next decade looks to be the best yet for flight sim fans!
content_pasteA major reconfiguration of the MiGPit displays. Sure, it looks only a little like the current a/c I'm in (MB-339), but it helps me process the information better and that's the main thing! Because then I can have more fun.
content_pasteI found a 2015 journal entry where I wrote about a planned movie of Flight of Passage. | This morning I decided to do some testing of the VFR Flight of Passage re-creation idea in MSFS using the Savage Cub.
content_pasteWhat I said 18 years ago about Flight Sim 2002 seems totally applicable to this new sim:
"Previously to get anywhere near this level of detail for a particular locale you would have to purchase a 3rd party scenery pack and then suffer abominable frame rates.
With the ability to automatically generate buildings, trees, static and flying aircraft and the associated radio traffic this package must have sent shock waves through companies whose business was based on enhancing the Microsoft sims. Still, the open architecture is there and the Pro version even includes an object / aircraft construction kit.
I'd imagine some business plans are hastily being rewritten and in the end we are all better off.
The sim has the ability to support computers and graphic cards that aren't even built yet - but they will be!
Yet it still runs on an average PC and looks good. Who could have imagined 10 years ago that this level of detail and complexity could be modelled on a PC? Only in my dreams!
Patch 188.8.131.52 Frame Rate test --/o\-- Microsoft Flight Simulator 2020 --/o\--
content_pasteUnfortunately I haven't yet optimised my OBS recording pipeline. OBS is running on a second PC and is introducing it's own lag and stutters.
Anyway the FPS counter tallies with what I saw - a smooth experience hovering around 50fps.
Aeromacchi MB-339 Walkaround in Microsoft Flight Sim 2020
content_pasteI did make a couple of my own walkarounds, but you just can't beat the lighting and camera angles that MSFS gives us in the hangar view. No commentary, just an opportunity to admire this gorgeous aircraft!
content_paste"This addon currently contains around 1000 landscape fixes, 175 unique structures around Reykjavik and other areas of Iceland, and brings tree coverage to within a few percent of real life"
content_pasteI still felt that some of my landing problems are controls related so I went looking. This guy is long winded but the gist is to find flight_model.cfg (I think) for your aircraft. Save a backup copy then edit elevator_effectiveness from 1 to maybe 0.1 and similar for pitch and rudder. Fast forward to find this part of vid. Then set the sensitivity to 0.0 so all are back to linear with no dead zone (for me). With my stick, this makes it feel and act much more realistic to me in the XCUB and C152.
content_pasteI threw P.C. into the deep end with no prep. He thrives under those conditions!
00:00 - Falcon BMS in an F-16
00:44 Jane's Advanced Strike Fighters in an F/A-18
01:22 Aerofly FS2 in an F-15E