Exhibit: Total Air War
The F-22 in TAW is pretty easy to land.
The ILS HUD (or HMD) places a set of boxes along the glide slope to the active runway, and you simply fly through them. It will also display cues for altitude and speed. To start landing procedures, you should be within 15 nm of a friendly airfield. We'll assume a direct approach here, though you can also choose a more normal "circuit approach" and an abbreviated "teardrop" pattern. Note that you need to be in EMCON 2 or above for any comms (press E to change level if necessary).
|F-22 Landing checklist|
|Contact Tower||Push 1|
|Vectors for Direct Approach 1, 2 for airfield, 3 for direct|
|Cycle to ILS HUD mode||H|
|Throttle back||- or use throttle quadrant|
|Brake for 230 kts||-B|
|Slow to 170 kts||- or throttle and B|
|Call final approach||1 - 2 - 6|
|Velocity Vector (VV) just beyond numbers|
|Slight pull to flare at 50 ft|
|Speed/wheel brakes on touchdown
NOTE - slight back pressure on the stick will help slow down
|Taxi Back to parking spot
or end mission
Note: In campaign missions, a full-stop landing will immediately re-arm and re-fuel your F-22, so you can take off on the remaining runway and rejoin the action.
MiGMan thanks Chino for his assistance with this Museum exhibit.