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 TFX | by Digital Image Design

TFX: by Digital Image Design

HUD (Heads Up Display) from TXX, 1993


An introductory sequence sets the scene.

Press the Esc key to skip the introductory sequence. Once the introductory sequence and credits have been shown you will be presented with two options: 'CREATE NEW PILOT' (highlighted in red) and 'LOAD PREVIOUS GAME'. Use the arrow (cursor) keys to move the red highlight between the options.

Press the Enter key to select the highlighted option.

Press the Accent key to return to configuration menu.

When you are prompted to enter your first name, your surname and your callsign, use the keyboard to type any combination of letters and numbers up to a maximum of 20 characters. The default name and callsign are DIRK INFERNO and LOOSE CANNON.

Press the Enter key to register your name and callsign.Your name and callsign are used to personalize your pilot's log which is saved to one of 10 'slots' on the hard disk. The pilot's log records your performance in play (note: Arcade and Simulator excepted), retaining such statistics as the number of enemy kills you make, the number of missions you complete, your score, rank and flight time. Use the arrow (cursor) keys to highlight one of the slots and view further details at the bottom of the screen.

Press the Enter key to select the highlighted slot. Note that if you select a dead pilot's log or a blank slot, you will have to enter fresh details.

Having picked a pilot's log you are presented with the Main Options Screen. Further options - to tailor the TFX environment to your taste - are available during play (see section 2: TFX CONFIGURATION on page 2). All options are now selected with mouse-controlled pointers. Simply move the mouse-pointer's tip to touch the desired option and press the left-hand mouse button to select it.

There are six key ways to play TFX - from simple arcade-style action to hard-core real-world combat simulations. You can even build your own missions with the UN Commander option. Note that when you become involved with the Training, Flashpoints or Tour Of Duty options, you are susceptible to all rules and regulations and run the risk of Court Martial, capture and more ...

Almost every man-made object in the TFX environment is worth points. You score points for every authorized enemy target you destroy. However, as a UN peace envoy, you are not expected to fly around blowing up all and sundry. Unless you wish to incur the wrath of the media and the UN Command, do not fire unless fired upon - or you have been given specific permission to take out hostile targets. Your score is reduced significantly should you decide to attack anything other than a 'legitimate' target. Hospitals and churches, for example, are best left alone as the penalties for their destruction are severe, particularly in Training, Flashpoints and Tour Of Duty situations.

Points are also awarded for classy flying - especially in dangerous weather conditions. Basically, the greater your display of skill, the more points you score.

As missions are completed, your rank increases and special awards may be given. In TFX you start as a Second Lieutenant. With skill (and a little luck) you should (ahem) fly through the ranks of First Lieutenant, Captain, Major, Lieutenant Colonel and Colonel to become a General.

Select this to create a new pilot's log or load a previously created one.

To get a feel for TFX, there's no better place to start than here.

There are no takeoffs and landings to worry about, and it doesn't matter if you somehow manage to live or die or lose your aircraft (it's impossible to crash it, but you may be blown away) - you can always start again and attempt to improve your score.

The Arcade option comprises five levels of increasing difficulty. Each level represents a unique environment with different terrain, times of day, weather conditions, and levels of enemy competence (from a handful of amateur MiG-21 pilots to squadrons of veteran MiG-29 pilots). You also get to knock out ground targets including factories, SAM radar sites and air bases.

Note that your aircraft is automatically armed. The weapon selection depends on your choice of aircraft (the F-117A cannot be flown here). Chaff and decoy flares are in restricted supply, but you do get unlimited ammunition and fuel to play with. "

From the manual