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 TFX | by Digital Image Design

TFX: by Digital Image Design

HUD (Heads Up Display) from TXX, 1993


There's only one way to become involved with the deep and meaningful Flashpoints and Tour Of Duty campaigns, and that's to undertake and complete a carefully considered selection of training missions. No, that's not entirely true: there is another way to prove yourself worthy, but that's for you to discover ...

The 10 Training missions are designed to help familiarize you with all aspects of TFX. You will fly all three aircraft through a broad spectrum of combat situations. The choice of weaponry is yours. Where you fly from - in the air or on a land- or aircraft carrier-based runway - depends on the mission in question.


Fly the way you want to with no rules or regulations to hold you back. With the Simulator there are no points to win or lose, no awards to earn, and no threats of court martial ... This is unadulterated flight and fight simulation at its best.

You choose the location, the weather conditions and the time of day to determine the aircraft you will control and from where you will fly it: in the air or a land- or carrier-based runway. You also get to arm the aircraft with whatever weaponry it can take (see ARMING YOUR AIRCRAFT on page 35), but choose wisely: consider what would be appropriate for your previously selected specifications. "

From the manual