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 TFX | by Digital Image Design

TFX: by Digital Image Design

HUD (Heads Up Display) from TXX, 1993

SECTION FIVE
HOW TO FLY

Here's Rod Kennedy to hold the hands of anyone using the Military Specification flight model for the first time.

TAKEOFF
At the start of the flight you will find yourself at one end of a very long runway, with your engines off. Before switching them on, check the weather conditions (if you have weather activated).

Press and hold an Alt key then press the W key to check the weather conditions. The information is displayed in the Internal Communications area.

The following points must be considered:

If the runway is wet or icy, you require a longer takeoff distance.

If you have a full tank of fuel and a lot of stores, you require a longer takeoff distance and a higher takeoff speed.

If the wind is coming from your tail, you require a higher takeoff ground speed.

If the wind is coming from in front, your takeoff ground speed will be lower. (It is always better to take off into headwind.)

If the wind is coming from either side, be careful. If you are in an F-117A, you require a long takeoff distance, but the Eurofighter and F-22 are short-takeoff aircraft.

Now check your controls. Make sure your wheel brakes and air brakes (if you have them) are off. Now, activate your engines and put throttle to 100 per cent. If you have afterburners and need to shorten your takeoff run, turn them on and increase the stages as necessary. You should find you are beginning to move down the runway at increasing speed. When you reach the stated takeoff speed for the aircraft you are flying, start to pull back on the joystick (or the mouse, or press the 'down arrow' key). Your angle of attack indicator should start to rise. Keep clear of the stall angle (about 25-30 degrees on an F-22 or Eurofighter, 40 degrees on an F-117A), and check that you are not losing speed. You should soon see your Vertical Speed Indicator (VSI) start to rise as you become airborne.

Watch your VSI, and make sure you are gaining speed. If you aren't, increase thrust. If this doesn't work, pitch down a little, but make sure you don't start to lose altitude. Your speed should now be well clear of 200 knots, and your altitude should be over 1,000 feet. Retract your undercarriage, and look ahead to avoid any hills or mountains. Now check the direction for your first waypoint. You are ready to begin the mission proper ... "

From the manual