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 TFX | by Digital Image Design

TFX: by Digital Image Design

HUD (Heads Up Display) from TXX, 1993

AIR-TO-AIR COMBAT

There are four key ways to keep tabs on the position of enemy units: the map, radars, the HUD and visual contact.

The aircraft which is first detected by another is usually the victim. Your superior radar capabilities should give you the edge, so ensure that your weapons are armed and ready, and that your speed, heading and altitude are good. Don't rely solely on the radar though - use your eyes to scan the skies thoroughly at all times.

Always approach the target from his blind spot - his rear quarter - unless you have long range stand-off weapons such as AMRAAM or AAM, in which case you should fire them at high speed (Mach 2 upwards) for maximum kinetic energy at launch.

If the element of surprise is lost, or was never possible, then manoeuvrability will be the next deciding factor. The pilot who can out-turn and gain the best advantage will be victorious, especially in close range combat.

Fighter jets move so fast that it is hard to aim any weapon at an enemy unless you are directly behind your target. The aim of any close dogfighting is to get behind your enemy's tail ('on his six') and keep him in front of you. If he can turn faster than you, it will be much harder to do this.

AIR-TO-AIR TACTICS

Using available data from AWACS or your BVR radar, close in on
any potential bandit from a safe position. Long range tracking
will inform you of his speed, altitude, heading and range from
you.

20-60 MILES
Use long range semi-active 'fire and forget' radar-guided
missiles.

10-20 MILES
Use medium range radar-guided missiles.

1-10 MILES
Use short range radar-guided or infrared heat seeking missiles.

1 MILE OR LESS
Use the cannon. Missiles can find it difficult to launch, track
and arm in time.

"

From the manual