Commodore Amiga version

" The weapons choices were quite varied, and included The missions took place over South Dakota, with the main base being Ellsworth. The scenery also included Mt.Rushmore, and various small towns and settlements, as well as the roads, highways and railways, rivers and lakes.

The structure of the missions grew in complexity during the course of the competition, and some required quite careful planning, especially on the fuel comsumption side. All you had to do was read the brief and choose your stores. One mission would need to be flown as low-low-low profile, while the next could be a high-low-high.

In some of the more complex situations, air re-fuelling would be available.

Several of the missions also required you to fly against the clock - this was always made worse when the 'aggressors' turned up - they really made life difficult for you at times. All AA missiles were IR guided, and all SAMs were radar - this made using decoys a bit easier, but you had to be quick - the flight time for the missiles was incredibly short and you needed to get the decoys pumping fast or you'd get hit.

Evasive flying didn't work against the missiles, only decoys. The AIM-9 and Aphid missiles required a heat source to lock onto, and you have to wait for the missile to get a lock-on before launching - the missile would bleep while the seeker head would scan, until the aiming recticle would catch-up with the target, turn red and start growling to signify a lock.

The only problem with this one was that with the copy I had, it would always crash at the end of the third to last mission, so I never got to see if there was any special treat awaiting me for completing all the missions! "

MiGMan thanks Rob "Bomber" Henderson for these recollections.



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