content_pasteA major reconfiguration of the MiGPit displays. Sure, it looks only a little like the current a/c I'm in (MB-339), but it helps me process the information better and that's the main thing! Because then I can have more fun.
content_pasteAfter a couple of days research, asking questions on the Prepar3D forum and reading/watching some of
the resources I've linked to here, I came up with a solution which satisfied my requirement of a convincing representation of the fast jet terrain hugging flight profile.
content_pasteI enjoy flying the F-16 fast and at treetop level... who wouldn't! But at all levels I was getting stuttering and slowdowns. The stuttering being much more immersion breaking that any slowdown. Anyway, cutting to the chase after hours and hours and hours over many nights, I worked out the single most important graphic setting (for my rig). And it's one I would NEVER have guessed.
content_pasteWhat I said 18 years ago about Flight Sim 2002 seems totally applicable to this new sim:
"Previously to get anywhere near this level of detail for a particular locale you would have to purchase a 3rd party scenery pack and then suffer abominable frame rates.
With the ability to automatically generate buildings, trees, static and flying aircraft and the associated radio traffic this package must have sent shock waves through companies whose business was based on enhancing the Microsoft sims. Still, the open architecture is there and the Pro version even includes an object / aircraft construction kit.
I'd imagine some business plans are hastily being rewritten and in the end we are all better off.
The sim has the ability to support computers and graphic cards that aren't even built yet - but they will be!
Yet it still runs on an average PC and looks good. Who could have imagined 10 years ago that this level of detail and complexity could be modelled on a PC? Only in my dreams!
content_pasteMiG Alley achieved very close to a perfect blend of action and graphical realism... and managed to run very fluidly in 1999 on a Pentium 233 with a Creative 3D Blaster Banshee, and that was with all the graphics options maxed out at 800 by 600 resolution. Game developers take note - there is a market for games which actually run well on modest hardware !
content_pasteIn 1995 MiGMan and PC paid a visit to Amberley, a RAAF base in sunny Queensland, Australia. as guests of No.1 Squadron. Australia is the only country in the world operating the F-111, the Americans called it the "Aardvark", or "Vark"... the Aussies call it the "Pig". Aardvaark is Afrikaans for "Earth Pig"
content_pasteI went to Europe in July 2001 in quest of the perfect cup of coffee.From the cockpit of a 767 at 39,000 feet to subterranean German Bunkers. I saw many a strange and wonderful thing along the way. But did I ever find that holy grail?
content_pasteOn an unusually grey Sydney afternoon in October 2006 MiGMan was a guest of Microsoft at the launch of their new flagship product - Microsoft Flight Simulator X.
The creme-de-la-creme of Australia's gaming journalists gathered at Kingsford Smith Airport, Sydney, and embarked on a champagne flight over Sydney Harbour in a C-47, the military transport version of the Douglas DC-3.