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  • Manual

  • "The Merlin Helicopter Challenge was developed for use by the Royal Navy for recruitment purposes. We gratefully acknowledge their permission to release Merlin to the general public. If you would like further details on careers in the Royal Navy, please contact your local recruitment office."
  • airline_seat_recline_extraMerlin
  • tagRotary WingManual
  • 1998  edited: 19-03-2024
  • Publisher’s Info

  • You clearly see "everything" in the city below you from the vantage point of your own cockpit - right down to individual rooftops and individual trees on golf courses.
  • airline_seat_recline_extraMegaCITY Atlanta USA 2005
  • tagPublisher
  • 2005  edited: 17-03-2024
  • Falcon 2.5

  • I have always loved the original Falcon 1.0 by Spectrum Holobyte released in 1987. I would play the black bandit mission over and over trying to see how many MiGs I could down before the bingo fuel warning appeared. Unfortunately it is not playable on todays PC's. However, I have been playing around inside the assembly language code of Falcon for over a decade and, feeling real nostalgic, I decided to try and fix it so it could be played on todays PC's. My current PC is a Pentium II 266 and it now works fine on it. Hopefully others will benefit from this enhancement as well. - Mark Hermonat
  • airline_seat_recline_extraFalcon
  • personMark Hermonat
  • tagMod
  • 2000  edited: 15-03-2024
  • Feedback

  • "I stopped flying computer sims in the early 90's when I became an actual airline pilot. For me, desktop sims launched me in to this career. There were 2 versions. Came with maps and a pretty good manual. You would fly routes and be graded and given a "salary". At the time, I enjoyed this as well as A320 which I see you have already." - Tom Beiser
  • airline_seat_recline_extraFlight Assignment ATP
  • tagFeedback
  • 2020  edited: 15-03-2024
  • Immersion in Flight Simulation | MiGMan's tips

  • tagImmersionMiGPit
  • 2024  edited: 14-03-2024
  • Immersion in Flight Simulation | Use your senses

  • 1. Touch
    2. Vision
    3. Sound
    4. Taste (Not important in flight sims)
    5. Smell (Not important in flight sims)
    6. Proprioception is the sense of where your body parts are in 3D space.
    7. Kineaesthetic Perception is your sense of movement.

    Senses 6 and 7 are crucial to our sense of self and of what is reality, especially when combined with touch.
  • tagImmersion
  • 2024  edited: 14-03-2024
  • Feedback

  • "Hey... who needs texture mapping? Who needs colour, come to that!"
  • airline_seat_recline_extraAviator
  • precision_manufacturingAcornsoft
  • 2000  edited: 13-03-2024
  • MiGMan’s Combat Diary | 2000

  • I hesitate to criticise a product which has probabably been a labour of love for the developers, and am are especially loath to discourage work on the classic '50's jets, but once a product starts competing for your sim-allowance then it has to measure up. Unfortunately in Microsoft Combat Flight Sim 2 the Vulcan seems a fish out of water.
  • airline_seat_recline_extraAvro Vulcan for CFS2
  • local_airportAvro Vulcan
  • tagMiGMan’s Combat Diary
  • 2000  edited: 13-03-2024
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