FLY by Terminal Reality.

FLY!

Editing FLY! Scenery

Chino reported:

For those who might want to create non-USA scenery for Fly! this could help: FLY! Editor for Dummies - it has some links to non-USGS sources of ground imagery and elevation data and how to import this into Fly! without using TerraScene (TS is essentially a front end to Fly's editor, for gathering and displaying the various data and assuring that it all fits together and achieves complete coverage -- it also grabs "line" data which is roads, rails, maybe shorelines and stitches that into the imagery, which makes it more accurate -- since all that data is available from USGS for the USA, might as well use it - actually the USGS data that TS uses isn't really imagery per se but rather land-use data by position, so if you use actual aerial/satellite imagery, you don't need to stitch in the roads etc, they are already there).

I will capture some screen shots of my simulated real-life flight(s) around Worcester and send them along. I really want to grab the data for the practice area west of ORH, out over the Quabbin Reservoir, which looks something like this -

Quabbin Reservoir - Massachusetts

This means I will have to go to the USGS site and grab all the files myself since the Boston area files that someone conveniently posted end just west of ORH. I also need to figure out the problem with elevation in my scenery -- after flying it IRL and seeing what the elevation looks like from 3000' it is clear that it is rendered too flat for some reason. Probably a subdivision problem (the editor subdivides the tiles into sub-tiles if the elevation in a tile changes more than a threshold, which you can set lower -- this smooths out the terrain to some extent -- more tiles hurts frame rate -- more stuff to worry about, but it really is motivational to have the simulated and real flying worlds match up like this). I might take some photos up there some time too, but I find that distracts from the flying, and my multi-tasking ability is already pegged!

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