MiGMan’s Flight Sim Museum

MiGMan’s Flight Sim Museum

Avenger A-10

Publisher’s Info

MiGMan's industry sources reported that the main problem was the low altitude rendering of terrain by the graphics engine.
In it's day Falcon 3.0 created new standards for flight sim terrain. It actually had contours and hills seamlessly joined - quite an advance on the billiard-table flatness we had seen in other sims.
However an A-10 sim by definition means you will spend a lot of time flying down low - really low! Probably 200 feet.
The slight "warping" - movement and the sudden appearance of terrain features which was quite acceptable in an F-16 sim was to prove a fatal stumbling block in the A-10 operating environment.
Bear in mind that the average machine of the day was a 386 running at 25 MHz with 4 MEG of RAM and you can see there were serious limits to what was possible.
The programmers tried lots of tricks, but the frame-rate was just never high enough to for it to be a viable flight sim. The box art was already created (it's a copper-color box in slight contrast with the Falcon 3.0 silver box). Eventually the whole project was dropped in favor of releasing additional jets for Falcon 3.0 instead, like F/A-18, MiG-29, and such.
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