MiGMan’s Flight Sim Museum

MiGMan’s Flight Sim Museum

F-15 Strike Eagle II

Editions

Atari ST

In 1989 F-15 Strike Eagle II had one of the richest and most interactive sim environments ever seen.The world was full of activity from enemy fighters and ships.
There were multiple external views.
Who can forget "Director Mode", which let you sit back and watch as the sim followed the action. Pour a cup of coffee, grab a donut and watch the action unfold!

Looking around the cockpit in F-15 Strike Eagle II.
There were no scrolling views, but 4 fixed views, quite advanced for the time.
Each theatre of operations contained SAM sites and airbases which interacted (shot at) the player as he/she ventured into bandit country. It wasn't unusual for bandits to chase you home or even harass you while trying to land!
The world in F-15 Strike Eagle II was never boring.
The enemy had an endless stream of fighters scrambling to intercept you and unlimited SAM's. Luckily your radar had a 360 degree coverage and showed air and ground targets, AND missiles!
One major difference between F-15 II and todays sims is that you always flew alone, without a wingman.

edn-002
Here you can see two enemy fighters behind me and a friendly locked up in front.

The on-board "Television Camera System" gave a close up view of the target.

The manual was packed with information and in retrospect was way ahead of the sim, describing tactics which really became feasible and necessary with the sequel F-15 Strike Eagle 3 and later on Janes F-15.

SEGA Genesis

These images were kindly provided to the Flight Sim Museum by Red5 from The Genesis Project
The folks at The Genesis Project didn't give this a rave review! Apparently the Genesis only has THREE buttons on the controller - making it a somewhat futile exercise to port a decent flight sim across.
The explosions do look better than in the PC version though!

AMIGA

MiGMan thanks Rob "Bomber" Henderson for these recollections.
I think that Microprose let the side down with this one. Flying this felt no different to flying F-19, only that it was like playing F-19 on accelerated time continuously.
The manual was word for word identical to the one in F-19, except the little F-19 pictures had been replaced with F-15s in the diagrams explaining how to avoid a missile. The campaigns were identical to F-19. The aircraft systems were identical to F-19. Sadly the gameplay wasn't.
As far as the Amiga was concerned, I thought it was just awful. I looked forward to taking on the world in this awesome machine, but came away bitterly disappointed. And you only had Mavericks, Sidewinders, AMRAAMs & the 20mm gun to smash the enemy with. I don't think I even bothered to complete ten missions before retiring it to it's box, never to be opened again.
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