MiGMan’s Flight Sim Museum

MiGMan’s Flight Sim Museum

F-15 Strike Eagle II

Editions

Atari ST

In 1989 F-15 Strike Eagle II had one of the richest and most interactive sim environments ever seen.The world was full of activity from enemy fighters and ships.
There were multiple external views.
F-15 Strike Eagle II
F-15 Strike Eagle II
F-15 Strike Eagle II
Who can forget "Director Mode", which let you sit back and watch as the sim followed the action. Pour a cup of coffee, grab a donut and watch the action unfold!
F-15 Strike Eagle II
Looking around the cockpit in F-15 Strike Eagle II.
There were no scrolling views, but 4 fixed views, quite advanced for the time.
F-15 Strike Eagle II
F-15 Strike Eagle II
F-15 Strike Eagle II
F-15 Strike Eagle II
Each theatre of operations contained SAM sites and airbases which interacted (shot at) the player as he/she ventured into bandit country. It wasn't unusual for bandits to chase you home or even harass you while trying to land!
F-15 Strike Eagle II
The world in F-15 Strike Eagle II was never boring.
The enemy had an endless stream of fighters scrambling to intercept you and unlimited SAM's. Luckily your radar had a 360 degree coverage and showed air and ground targets, AND missiles!
One major difference between F-15 II and todays sims is that you always flew alone, without a wingman.
F-15 Strike Eagle II
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Here you can see two enemy fighters behind me and a friendly locked up in front.
F-15 Strike Eagle II
The on-board "Television Camera System" gave a close up view of the target.
F-15 Strike Eagle II
The manual was packed with information and in retrospect was way ahead of the sim, describing tactics which really became feasible and necessary with the sequel F-15 Strike Eagle 3 and later on Janes F-15.

SEGA Genesis

F-15 Strike Eagle II
F-15 Strike Eagle II
F-15 Strike Eagle II
F-15 Strike Eagle II
These images were kindly provided to the Flight Sim Museum by Red5 from The Genesis Project
The folks at The Genesis Project didn't give this a rave review! Apparently the Genesis only has THREE buttons on the controller - making it a somewhat futile exercise to port a decent flight sim across.
The explosions do look better than in the PC version though!

AMIGA

MiGMan thanks Rob "Bomber" Henderson for these recollections.
I think that Microprose let the side down with this one. Flying this felt no different to flying F-19, only that it was like playing F-19 on accelerated time continuously.
The manual was word for word identical to the one in F-19, except the little F-19 pictures had been replaced with F-15s in the diagrams explaining how to avoid a missile. The campaigns were identical to F-19. The aircraft systems were identical to F-19. Sadly the gameplay wasn't.
As far as the Amiga was concerned, I thought it was just awful. I looked forward to taking on the world in this awesome machine, but came away bitterly disappointed. And you only had Mavericks, Sidewinders, AMRAAMs & the 20mm gun to smash the enemy with. I don't think I even bothered to complete ten missions before retiring it to it's box, never to be opened again.