Taxi checklist |
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For missions that start on the ground, TAW gives you several options. You can use Shift-S (time skip) to jump to the runway or even to an airborne waypoint. You can use the autopilot in "takeoff" mode to handle all the taxi and takeoff chores (go to Systems MFD numpad-0, click the A button to display autopilot options, click Takeoff, then press A to engage the autopilot). Or you can do it all the old fashioned way… |
Startup | |
Start left and right engines | [ and ] |
Manual EMCON 5 to allow comms | E then 5 |
Cycle to NAV HUD mode | H |
Close canopy | I |
Request takeoff time | |
Channel 1 comms | 1 |
Airfield | 2 |
say my takeoff | 1 |
Taxi | |
Release Brakes | B |
Throttle to 55% to roll | =+ or throttle |
Throttle to < 55 % | - or throttle |
Taxi at 20kts or less | |
Turn at 10 knots | |
Follow nav carets to runway and hold | B |
Takeoff |
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On hearing: "Clear for Takeoff" , taxi onto the runway | |
Full Military Power | Shift + or use Throttle |
Rotate at 180 knots by pulling stick gently back | |
Gear up | G |
Climb at 15 degrees | |
Contact AWACS when directed "Push 2 fr Magic" | |
EMCON to automatic | E then 6 |
Select next waypoint | W |
Landing checklist |
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The F-22 in TAW is pretty easy to land. | |
The ILS HUD (or HMD) places a set of boxes along the glide slope to the active runway, and you simply fly through them. It will also display cues for altitude and speed. To start landing procedures, you should be within 15 nm of a friendly airfield. We'll assume a direct approach here, though you can also choose a more normal "circuit approach" and an abbreviated "teardrop" pattern. Note that you need to be in EMCON 2 or above for any comms (press E to change level if necessary). |
Landing | Push 1 |
Contact Tower | Push 1 |
Vectors for Direct Approach 1, 2 for airfield, 3 for direct | |
Cycle to ILS HUD mode | H |
Throttle back | - or use throttle quadrant |
Brake for 230 kts | -B |
Slow to 170 kts | - or throttle and B |
Call final approach | 1 - 2 - 6 |
Velocity Vector (VV) just beyond numbers | |
Slight pull to flare at 50 ft | |
Speed/wheel brakes on touchdown | |
NOTE - slight back pressure on the stick will help slow down | B |
Taxi Back to parking spot | |
or end mission | |
Air to Air |
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The F-22 in TAW features integrated sensors and weapons, and the fire control system will prioritize all the threats or targets based on all available sensor and downlink data and build a "shoot list" for each weapon type. |
The targets show up on the attack MFD and in the HUD/HMD with symbols indicating position and direction of motion, and with the first priority target in a circle. |
The defense MFD (repeated in the lower left corner of the HMD) shows positions of threats as well as their estimated radar coverage cones. The defensive systems are largely automated, but you still need to honor the threat - placing an incoming missile at your 3 or 9 o’clock is a good start. BVR combat can get VERY busy in TAW. |
BVR Combat and Shoot Lists | |
Build shoot list for current weapon | T |
Clear shoot list | U |
Cycle through shoot list | C |
Assign current target | |
to wingman | M |
Padlock threat - | |
missile or aircraft | F3 |
MiGMan thanks FlyingSinger for his assistance with this Museum exhibit. |