Engine Start | |
---|---|
To start the jet engine | |
Set throttle position to idle | |
Start the Jet Fuel Starter [SHIFT-J]. Engine will spool up to a maximum of 25% rpm | |
When the RPMs are greater than 20% advance the throttle above idle | |
Press the idle detent switch [ALT-i] | |
Engine should now start and spool up to over 70%. The JFS will automatically disengage when the engine RPM gets above 50%. | |
Takeoff | |
Throttle to Idle | |
Check this before entering the cockpit or you will probably taxi into another aircraft! | |
Nav Mode selected (mouse) | |
Listen for take-off clearance | |
Throttle to afterburner | |
Steer with rudders | |
At 150 kts rotate 10 degrees | |
Warning : do not exceed 14 deg or you will scrape the tailcone | |
As soon as Alt increases: | |
Raise Gear | G |
Climb to altitude. | |
Refer to pages 1-13 in the manual for more details | |
Landing | |
Contact Tower | T |
Altitude | 2,000 ft |
Speed | 200 kts |
Nav Mode | |
On Final | |
Speed | 160 - 170 kts |
Gear down | G |
Flight Path Marker on the runway | |
Touchdown | |
Throttle to idle | |
Airbrake extend | B |
Wheel Brakes on and hold | K |
Landing was "troublesome" for many players. Apparently the real F-16 responds to a heavy landing (within limits) with a bounce but the first release of the sim collapsed the undercarriage in this situation. | |
Read Chapter 3 of your manual. I found it very difficult to avoid either scraping the tail or collapsing the gear, so I adopted a "shallow and fast' approach... ( sounds like a good philosophy for living! ). | |
I simply kept the airspeed at about 170 kts and flew the plane all the way to the deck. That's one way to do it! | |