Air to Ground
Air To Ground Mission Planning Priorities
- Neutralize AAA and SAMs first.
- Use stand-off weapons such as the AGM-88 HARM
- or AGM-65 Maverick to attack outside the AAA weapons envelope.
- Use unguided ordnance to neutralise other targets.
Dive Bombing
WARNING: Normal dive-bombing is inadvisable in bad weather, due to likelihood of the a/c impacting the ground, especially in areas of uneven or high terrain.
When visibility is poor below 5,000 feet use High-Drag Ordnance.
- HEAD towards target area Alt 20,000 ft
- Speed 400 kts
- Jam ON J
- HUD mode ARM N
- RADAR TO GROUND MODE Shift R
- Target Window OPEN Shift 4
- Target DESIGNATE
- NOTE: Radar designation will provide range and time to target information T
- Range 5 miles
- Dive 40 DEG As CCIP passes through target
- PICKLE ORDNANCE Space
- PULLUP 4-5g
- WARNING The blast radius from a MK - 82 is approx 3,000 ft
- DROP FLARES and CHAFF Del Ins
- CHECK DAMAGE D
- CHECK TEMP, OIL, HYD Shift 7
High Drag Level Bombing
- HEAD TOWARDS TARGETS
- Altitude 500 - 1000 ft
- MAX SPEED - NO AFTERBURNER 5
- HUD MODE ARM N
- Jammer ON J
- Select MK-82HD [
- DESIGNATE TARGET VISUALLY - No minimum range restriction Enter
- PICKLE ORDNANCE As CCIP passes through target Space
- Egress AND JINK Enter
- Drop FLARES and CHAFF Ins Del
Air to Ground Checklists: Laser Guided Bombs
- NOTE: LOAD A PAVE KNIFE OR FLIR POD BEFORE TAKEOFF
- PAVE KNIFE:
- GROUND RADAR ON Shift R
- Target window DISPLAYED 9
- FLIR POD:
- I/R ON I
- Target CYCLE /
- I/R Window DISPLAYED Shift 2
- ADJUST RANGE < >
- SELECT weapon [ ]
- HEAD TOWARDS TARGET
- Altitude 20,000 ft
- Speed 350kts
- At 3 miles
- Extend brake B
- Throttle 05% 7
- Weapon release Space
- Bank 45 deg
- Alt 15,000 ft
- Speed 350kts
- Maintain this slow turn until the bomb has hit the target. The belly of your a/c must face the target so the Pave Knife/ FLIR pod can lase the target.
AGM-65G MAVERICK
The preferred attack profile is for a low level approach to launch point with a pop-up manoeuvre for launch, then a low level egress from the threat area.
LOAD a FLIR Pod befor takeoff if the a/c does not have built-in IR sensors.
- Altitude 5000 ft
- Speed - set MIL power 5
- Jam ON J
- IR seeker on I
- IR/Laser View DISPLAYED Shift 2
- DESIGNATE TARGET - You can also click on the IR Display with the mouse cursor or RIght Click on the HUD /
- DECLUTTER VIEW |
- RELEASE WEAPON Space
- Egress JINK AND FLARES and CHAFF Ins Del
- Check for damage D
Anti Shipping
AGM-84A HARPOON
NOTE: Usually 2 or 3 hits from a Harpoon will be required to destroy a ship in Fighters Anthology.
- HUD ARM MODE N
- SELECT AGM-84 [
- GROUND RADAR ON Shift R
- DESIGNATE TARGET T
- RELEASE WEAPON Space
- Radar OFF Shift R
- EGRESS target area
Strafing
Ordnance: Internal Cannon, Rocket Pods.
Rockets are the preferred weapon for strafing because of their longer range (about 2 miles compared to about 3,000 ft for the M61 cannon. This means that on a strafing run your a/c can turn away before overflying the target.
- HUD TO ARM MODE N
- Select Guns [
- Jammers ON J
- Alt 5,000 ft
- Speed 400 kts
- ACQUIRE TARGET VISUALLY OR ON RADAR
- AT 3 MILES RANGE:
- Pitch DOWN and"Walk" the shells through the target
- At 1000 ft Alt
- PULLOUT at 3-4G
- Jink
- Chaff and Flares Ins Del
- Jammer off J
- Check damage D
Wild Weasel
Missions directed against SAM sites and AAA installations are referred to as "Wild Weasel" missions.
Wild Weasel missions are usually flown by 2 a/c, a/c #1 enticing the SAMs to engage and a/c #2 engaging with Anti-radiation missiles. This role is then reversed until the defenses are suppressed.
It is not uncommon for a/c tasked for strike to also carry 1 or 2 Anti-radiation missiles for self defense.
RECOMMENDED LOADOUT:
- Extra Chaff/Flares
- ECM Pod
- AGM-45 or AGM-88
SAM indicators on the RWR, HARM seeker display and HUD
SA-6 site
Setting the inflight map options
- Altitude: Wild Weasel A/C will often have to descend into the SAM and AAA envelope in order to attract attention.
- Speed JUST ABOVE CORNER SPEED To enable evasive manoeuvers.
- MAP: TURN SAMS AND AAA DISPLAY ON
- JAM ON J
- HUD TO ARM MODE N
- SELECT WEAPON [
- ACTIVATE HARM SEEKER M
- RWR ON AND ADJUST RANGE To enable tracking of incoming missiles.
- HEAD TOWARDS HOSTILE RADAR EMISSIONS
- DESIGNATE TARGET T
- RELEASE WEAPON Space
- JINK
- DROP FLARES & CHAFF Ins Del