MiGMan’s Flight Sim Museum

MiGMan’s Flight Sim Museum

iF/A-18E Carrier Strike Fighter

MiGMan’s Combat Diary, 2001

Graphics

The graphics were of the first generation of sims that used 3DFX cards and satellite mapping techniques.
As many reviewers noted, the terrain looked much better at altitude.
iF/A-18E Carrier Strike Fighter
iF/A-18E Carrier Strike Fighter
I flew it briefly in 2001 and found the terrain still quite acceptable at 5,000 feet, good at 10,000 and very good at 20,000. Bear in mind though that in the period 1998 - 2000 we saw a phenomenal leap in sim graphics.
Clouds were dissapointing - showing up as a white uniform layer - although this may have been due to a compatibility problem with my Banshee card. The sea, although blotchy at first glance, was quite effective. As I got into the flying I gained the impression of a choppy sea with white tops.
iF/A-18E Carrier Strike Fighter
The missile trails are comparable with those seen in sims like Sabre Ace by Eagle Interactive. They certainly add to the drama - being thick and persistent. Wheh ships begin firing SAM's - so shown here - the air is thick with criss crossed white plumes.
iF/A-18E Carrier Strike Fighter

Cockpit

iF/A-18E Carrier Strike Fighter
iF/A-18E Carrier Strike Fighter
On finals to the carrier.
iF/A-18E Carrier Strike Fighter
Ground Radar
The virtual cockpit doesn't have working MFD's - although as other sims proved this is usually a frame rate killer.
iF/A-18E Carrier Strike Fighter
The cockpit is detailed and many of the buttons are clickable with the mouse.
iF/A-18E Carrier Strike Fighter
On finals to the carrier.
iF/A-18E Carrier Strike Fighter
Ground Radar
iF/A-18E Carrier Strike Fighter
Instruments such as the ADI looked realistic and functioned very smoothly.
iF/A-18E Carrier Strike Fighter