Air to Air: GUNS SNAPSHOT | |
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Defn: A gun attack achieved by crossing the bogey's flight path (often at high angles). | |
Pros: Quick to execute. | |
Pros: You can keep your energy state high. | |
Cons: Target has a less predictable flight path. | |
Cons: More difficult to execute as you may only have a fraction of a second to get the kill. | |
Air to Air: Guns Snapshot | |
Mentally project the enemy flight path | |
Position the pipper well in front of this path | |
Correct as necessary to intersect the enemy flight path | |
Fire as bogey comes into range | |
CAUTIONWARNING It is exceedingly dangerous to lose sight of the enemy below the nose of your a/c. If this looks like occurring, maneouvre to keep the bogey to one side rather than below your a/c. | |
Approaching an unsuspecting air target | |
Air to Air: GUNS TRACKING SHOT | |
Defn: A gun attack achieved by maneuvering to the rear quarter of a bogey. | |
Advantages: More certain kill once a tracking solution is achieved. | |
Disadvantages: Longer time required More predictable flight path. This is very dangerous in a multi-bogey environment. | |
Manoeuvre to the bogey's rear quarter | |
Point your nose ahead of the target | |
Match the bogey's bank | |
Match the bogey's turn rate by keeping the bogey at a constant position in your HUD | |
At this stage you are "In the saddle" | |
Lining up for a tracking shot | |
Pull up until the pipper is over the target | |
Fire short bursts | |
Manoeuvering behind the MiG-29 |