| Air to Air: GUNS SNAPSHOT |
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| Defn: A gun attack achieved by crossing the bogey's flight path (often at high angles). |
| Pros: Quick to execute. |
| Pros: You can keep your energy state high. |
| Cons: Target has a less predictable flight path. |
| Cons: More difficult to execute as you may only have a fraction of a second to get the kill. |
| Air to Air: Guns Snapshot |
| Mentally project the enemy flight path |
| Position the pipper well in front of this path |
| Correct as necessary to intersect the enemy flight path |
| Fire as bogey comes into range |
CAUTIONWARNING It is exceedingly dangerous to lose sight of the enemy below the nose of your a/c. If this looks like occurring, maneouvre to keep the bogey to one side rather than below your a/c. |
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| Air to Air: GUNS TRACKING SHOT |
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| Defn: A gun attack achieved by maneuvering to the rear quarter of a bogey. |
| Advantages: More certain kill once a tracking solution is achieved. |
| Disadvantages: Longer time required More predictable flight path. This is very dangerous in a multi-bogey environment. |
| Manoeuvre to the bogey's rear quarter |
| Point your nose ahead of the target |
| Match the bogey's bank |
| Match the bogey's turn rate by keeping the bogey at a constant position in your HUD |
| At this stage you are "In the saddle" |
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| Pull up until the pipper is over the target | |
| Fire short bursts | |
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