Ka-52 Team Alligator

MiGMan’s Combat Diary, 2000

The cockpit is fully 3D and scrolled very smoothly on my Celeron-466.

Weapon Status. The pilot MFD's are easily readable from within the 3D cockpit and you can zoom in on them using F3 and F4.

T-80 Main Battle Tank. The vehicles move about during combat and tanks use smoke to defeat incoming missiles.
This picture gives you an idea of the scaling and detail of the low altitude environment SIMIS created in Ka-52 Team Alligator. Trees you can actually hide behind and power lines to watch out for.
Bob 'De Janitor' Roberts:
As far as I know KA-52 doesn't work too well with USB sticks; they came during the interim period of development and wasn't implemented well if they were indeed at all. Most of my feedback, dev and beta testing was on a Cyborg analog stick.
MiGMan: My Sidewinder Force Feedback 2 was indeed unusable, with no throttle control and uncontrollable pitch variations. Undeterred and on Bob's advice I plugged in my Flight Control System Mark I but unfortunately the erratic control persisted.
Zero G and Jonathan "Jont" Wright wrote a small file which goes quite a way to fixing the main problems.
KA-52 tail assembly.
Note there is no tail rotor. The counter rotating props effectively cancelling out the torque. The Ka-50 was originally designated the "Hokum" by NATO as the reports of a combat helo with no tail rotor scarcely seemed credible!


Sporting what was probably the most detailed low level environment ever seen in a flight sim, the sim looks fantastic and should have been a flagship product for the publisher. Sadly it was released without fanfare and at a budget price in April 2000. Unfortunately an early build of the code appears to be the one shipped to consumers.

The virtual cockpit was top-class.


AAA is deadly in this sim.