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 Testing the Graphics Settings | Microsoft Flight Simulator 2004

Microsoft Flight Simulator 2004

Testing the Graphics Settings

Test system Pentium-4 - 3 GHz - rigged for silent running
About the test I set up the sim for an approach to runway 16R at Sydney airport. This is an approach familiar to Sydney residents on the North Shore and inner west. One of the main landmarks for the pilot on this approach is the Gladesville Bridge, which became visible as I turned the graphics settings up.

This view is looking North. 16R is on the left of the image. Sydney Airport
(Image from www.sydneyairport.com.au)

After the testing I settled on My settings - September 2006 .
SETTINGS FPS
(Frames per Second)
Click the pictures for a bigger image
World > Weather > User defined - Clear, Visibility Unlimited
ALL graphics settings on minimum
NO cockpit
ZOOM 0.50
Traffic 0%
85 Testing the graphics settings in Microsoft Flight Simulator 2004
As above except:

World > Weather > User defined - Clear, Visibility 20 miles
85 Testing the graphics settings in Microsoft Flight Simulator 2004
As above except:

World > Weather > User defined - Clear, Visibility 10 miles
85 Testing the graphics settings in Microsoft Flight Simulator 2004
As above except:

Visibilty back to 20 miles
Terrain mesh complexity = 50%
Note - using the Australia mesh from http://portal.fsgenesis.net/
77 Testing the graphics settings in Microsoft Flight Simulator 2004
As above except:

Terrain mesh complexity = 100%
Note - using the Australia mesh from http://portal.fsgenesis.net/
73 Testing the graphics settings in Microsoft Flight Simulator 2004
As above except:

Terrain texture size = Medium
Note - using the Vista Oz scenery textures
69 Testing the graphics settings in Microsoft Flight Simulator 2004
As above except:

Terain texture size = High
Note - using the Vista Oz scenery textures
70 Testing the graphics settings in Microsoft Flight Simulator 2004
As above except:

Terrain detail - land only
Note - using the Vista Oz scenery textures
70 Testing the graphics settings in Microsoft Flight Simulator 2004
As above except:

Terrain detail - land and water
Note - using the Vista Oz scenery textures
70 Testing the graphics settings in Microsoft Flight Simulator 2004
As above except:

Water effects = Low
LOSE 5 fps
65 Testing the graphics settings in Microsoft Flight Simulator 2004
As above except:

Water effects = High
Terrain Detail - Land and Water produced the same result
64 Testing the graphics settings in Microsoft Flight Simulator 2004
As above except:

Scenery complexity = Normal
Note the appearance of bridges and the cityscape to the left
This has produced the biggest perfomance hit yet, dropping the frame rate by 2/3rds
22 Testing the graphics settings in Microsoft Flight Simulator 2004
As above except:

Autogen density = Normal
Only loses 2 fps
20 Testing the graphics settings in Microsoft Flight Simulator 2004
As above except:

Autogen density = Dense
Same frame rate as Normal setting
20 Testing the graphics settings in Microsoft Flight Simulator 2004
As above except:

Autogen density = Very Dense
Lose 1 fps
19 Testing the graphics settings in Microsoft Flight Simulator 2004
As above except:

Autogen density = Extremely Dense
Same
19 Testing the graphics settings in Microsoft Flight Simulator 2004
As above except:

Scenery Complexity - Dense
19 Testing the graphics settings in Microsoft Flight Simulator 2004
As above except:

Scenery Complexity - Very Dense
Lose 1 fps

Add - on dynamic scenery - the same
18 Testing the graphics settings in Microsoft Flight Simulator 2004
As above except:

Cockpit
Lose 1 fps
17 Testing the graphics settings in Microsoft Flight Simulator 2004
As above except:

Virtual Cockpit with high quality gauges set
The design of the vcp is a crucial element in sustaining good frame rates - this one is from Alpha Sim's Neptune
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