MiGMan’s Flight Sim Museum

MiGMan’s Flight Sim Museum

TFX

Carrier Ops

Carrier ops were pretty basic in TFX.
But hey! At least it HAD carrier ops! In the early 1990's this was a rare experience in a DOS sim.
Roderick Victor Kennedy, Aeronautical Engineer and TFX Consultant, September 1993 explains Carrier Landings in the manual:
"Only the F-22 is supposed to land on carriers in TFX. In carrier missions, you fly a different version of the F-22 with an air brake, larger wings and tougher landing gear. Carrier landing with any other aircraft is highly inadvisable, but possible in theory.
Follow the instructions as above, and approach the carrier deck from behind at about 20 degrees anti-clockwise from the carrier's forward direction, in order to approach the angled deck straight.
Deploy your arrester hook and aim to touch down in the short stretch of runway between the start of the deck and the arrester wires.
If you hit the deck too quickly, you could bounce right over the wires. If you approach too low, your undercarriage will hit the back of the deck, which will probably spell D-E-A-T-H. If you approach too high, you will miss the hook, which is somewhat less disastrous. If you miss, you will need to turn around to make another pass. For this reason, when you are almost at the wire, turn on your afterburners. If you miss, you don't want to stall. Even with full afterburners, the wire will be strong enough to stop your aircraft.
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