US Navy Fighters

Overview

USNF was the first sim with textured sky, land and sea in SVGA. Of course the game was a slide-show on a 486 with all the graphics options on high .
Graphics resolutions were available from 320 x 200 up to 1024 x 768.! The landscape included cities, Chernobyl Nuclear Reactor (don't blow it up please!) and numerous objects such as bridges and radar towers.
The aircraft could be shown as polygons, ...with gourad shading, ....and texture mapping,..... and your choice of nose and tail art.

VISUALS - The default size of objects is bigger than normal, change the zoom setting to minus 33% (press - key twice) for more realistic object sizes and distances.

Instead of an array of cockpit instruments as in most sims, there were pop-up windows to display essential data.
The concept behind this was to maximise time spent looking out of the aircraft, rather than flying around with your head stuck in the dials! The windows displayed summaries of the data a pilot would abstract from looking at dials and gauges.
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