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 Rune Spaans |

Rune Spaans

Link: Joint Strike Fighter   F-35   Rune Spaans  
year  1997  article pub    article updated 
org  |   pax  Rune Spaans
ac  F-35
hw 

about  " In 1996, I was in a group of six Funcom employees that left the company to start our own business. Initially we were starting a norwegian branch of DMA Designs, but financial issues at DMA left us starting an independent company instead. (Ironically, DMA Designs released Grand Theft Auto a couple of years later - no more financial issues for them!) We named the company Innerloop, and since our programmers had come up with a nice 3D fractal landscape engine, we decided to do a flight simulator.

A year or so later we released Joint Strike Fighter, a pretty successful action flight simulator. We wanted to make a game that combined the accessibility of classic simulators like A-10 Cuba (PC) and Interceptor (Amiga) and the depth of contemporary simulators. I was the lead artist on the project, and did most of the in-game graphics as well as some presentation art. Here are some of the artwork I made for the game, both in-game artwork and promotional material. The artwork is a blend of 3D render and digitally painted images. "
tags  Image Gallery - Link
Link: Joint Strike Fighter   F-35   Rune Spaans  
year  1997  article pub    article updated 
org  |   pax  Rune Spaans
ac  F-35
hw 

about  "This 1997 Flight sim let you fly the F-35 years before it was ready".

""Let me just rewind, this is a long time ago," laughs Rune Spaans, who's speaking to me over Skype from his home in Oslo, Norway. It's been two decades since Rune was lead designer on the first ever game about the then-mysterious Lockheed Martin F-35 (then designated the X-35), and its Joint Strike Fighter program competitor the Boeing X-32." - read on
tags  Link - Programmer - Developer