MiGMan’s Flight Sim Museum

MiGMan’s Flight Sim Museum

Graphics

Frame rate test HD capture with Xbox game capture
For some ?? reason the capture file was only twice the size of my usual stuttery captures, at 630mb instead of ~ 300mb. That's fine, I can live with that. But - HD and no stuttering.
So the workflow changes again... I'll do the preflight - map - drone footage in OBS, do the inflight with the Xbox game capture, and splice them together post flight in Windows 'Photos' app.
airline_seat_recline_extraAsia 2 Malaysia   Malaysia location_cityKuala Lumpur flight_takeoffWMKK Kuala Lumpur tagEditor tagGraphics2021last edited: 30-04-2021
Recon flight at Incheon, South Korea | Evening
Take the same flight plan and change one or two variables (time of day, altitude) and you get a whole different experience!
airline_seat_recline_extraAsia 2 South Korea   South Korea location_citySeoul flight_takeoffRKSI Incheon tagScenery tagGraphics2021last edited: 20-07-2021
"Hey... who needs texture mapping? Who needs colour, come to that!"
airline_seat_recline_extraAviator precision_manufacturingAcornsoft tagGraphics tagHistory2000last edited: 13-03-2024
Dave Whiteside of Rowan released this information about tweaking the graphics settings.
airline_seat_recline_extraBattle of Britain (Rowan) personDave Whiteside tagGraphics2000
I tested the frame rate on a static scene (Sydney airport). The results ranged from 85 fps down to 16 fps.
airline_seat_recline_extraMicrosoft Flight Sim 2004: A Century of Flight tagGraphics2004last edited: 16-02-2022
Frame rate test in Microsoft Flight Sim 2020 --/o\--
airline_seat_recline_extraMSFS 2020 tagGraphics tagInstall2021last edited: 22-04-2021
Patch 1.15.7.0 Frame Rate test --/o\-- Microsoft Flight Simulator 2020 --/o\--
Unfortunately I haven't yet optimised my OBS recording pipeline. OBS is running on a second PC and is introducing it's own lag and stutters. Anyway the FPS counter tallies with what I saw - a smooth experience hovering around 50fps.
airline_seat_recline_extraMSFS 2020 tagGraphics tagFlight Test tagPatch tagConfiguration2021last edited: 15-04-2021
But in the 1990's it was a revolutionary step and activating it placed huge demands on the graphics hardware and specifically the CPU's of the day.
airline_seat_recline_extraNATO Fighters tagGraphics tagHistory1998last edited: 08-09-2024
250101- Moved to the correct exhibit.
airline_seat_recline_extraPrepar3D tagGraphics2020last edited: 01-01-2025
After a couple of days research, asking questions on the Prepar3D forum and reading/watching some of the resources I've linked to here, I came up with a solution which satisfied my requirement of a convincing representation of the fast jet terrain hugging flight profile.
airline_seat_recline_extraPrepar3D local_airportLockheed Martin F-35 Lightning II precision_manufacturingLockheed Martin precision_manufacturingIndia Foxt Echo tagGraphics tagWater2020last edited: 16-10-2020
The MSCFS engine exaggerated the "blue shift" to great effect, creating an effective sense of distance and depth.
airline_seat_recline_extraRed Star over Korea tagAtmospheric Perspective tagGraphics2002last edited: 25-03-2024
I enjoy flying the F-16 fast and at treetop level... who wouldn't! But at all levels I was getting stuttering and slowdowns. The stuttering being much more immersion breaking that any slowdown. Anyway, cutting to the chase after hours and hours and hours over many nights, I worked out the single most important graphic setting (for my rig). And it's one I would NEVER have guessed.
airline_seat_recline_extraPrepar3D local_airportLockheed Martin F-16 Falcon personMiGMan tagGraphics2020last edited: 13-10-2020
I enjoy flying the F-16 fast and at treetop level... who wouldn't! But at all levels I was getting stuttering and slowdowns. The stuttering being much more immersion breaking that any slowdown. Anyway, cutting to the chase after hours and hours and hours over many nights, I worked out the single most important graphic setting (for my rig). And it's one I would NEVER have guessed.
airline_seat_recline_extraPrepar3D local_airportLockheed Martin F-16 Falcon personMiGMan tagGraphics2020last edited: 13-10-2020
CGA > VGA > SVGA > 3DFX, the 1990’s saw quantum leaps in computer graphics, the likes of which will probably never be seen again.
precision_manufacturing3DFX tagGraphics1998last edited: 04-04-2024
The dream of flight seems fundamental to the human condition. From the legend of Icarus to the notion of astral projection it seems to be present in all cultures. On a personal level, surely most of us have had "flying dream" where, escaping the clutches of gravity we seem to be able to float away from our wordly cares. However in years of civilisation it is only in the past (not quite) 100 years that sustained, powered flight has become a reality. And it is only in the past 20 years that the masses have been able to spread their wings in virtual flight.Join me on a humorous reminiscence of some of the high points in 20 Years of flight simming!
personMiGMan tagGraphics tagPress tagHistory2002last edited: 08-09-2024
I enjoy flying the F-16 fast and at treetop level... who wouldn't! But at all levels I was getting stuttering and slowdowns. The stuttering being much more immersion breaking that any slowdown. Anyway, cutting to the chase after hours and hours and hours over many nights, I worked out the single most important graphic setting (for my rig). And it's one I would NEVER have guessed.
airline_seat_recline_extraPrepar3D local_airportLockheed Martin F-16 Falcon personMiGMan tagGraphics2020last edited: 13-10-2020
Evolution of Computer Graphics
tagHistory tagGraphics
Graphics Engines
tagGraphics
Hardware Historic: Graphics Cards
tagGraphics tagHardware2021last edited: 11-03-2021
Scenery Technology in Flight Simulation
tagScenery tagGraphics tagEnvironment tagHistory2021last edited: 10-03-2021
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