Graphics



  • VIDEO
  • Frame rate test HD capture with Xbox game capture
  • content_pasteFor some ?? reason the capture file was only twice the size of my usual stuttery captures, at 630mb instead of ~ 300mb. That's fine, I can live with that. But - HD and no stuttering.
    So the workflow changes again... I'll do the preflight - map - drone footage in OBS, do the inflight with the Xbox game capture, and splice them together post flight in Windows 'Photos' app.
  • airline_seat_recline_extraMiGMan’s World Tour
  • Malaysia  Malaysia
  • location_cityKuala Lumpur
  • flight_takeoffWMKK Kuala Lumpur
  • tagVideoFlight RecorderEditorGraphics
  • import_contacts 2021  edit 2021-04-30

  • VIDEO
  • Recon flight at Incheon, South Korea | Evening
  • content_pasteTake the same flight plan and change one or two variables (time of day, altitude) and you get a whole different experience!
  • airline_seat_recline_extraMiGMan’s World Tour
  • South Korea  South Korea
  • location_citySeoul
  • flight_takeoffRKSI Incheon
  • tagSceneryGraphics
  • import_contacts 2021  edit 2021-07-20
  • compare_arrows3DFX last website  (external link)
  • 3DFX last website
  • content_paste3DFX annouce they are no longer supporting their world-changing graphics cards.
  • precision_manufacturing3DFX
  • tagArchiveGraphics3DFX Voodoo
  • import_contacts 2002  edit 2021-06-18


  • VIDEO
  • Patch 1.15.7.0 Frame Rate test --/o\-- Microsoft Flight Simulator 2020 --/o\--
  • content_pasteUnfortunately I haven't yet optimised my OBS recording pipeline. OBS is running on a second PC and is introducing it's own lag and stutters. Anyway the FPS counter tallies with what I saw - a smooth experience hovering around 50fps.
  • airline_seat_recline_extraMicrosoft Flight Simulator 2020
  • Denmark  Denmark
  • location_cityAarhus
  • flight_takeoffEKAH Aarhus
  • tagGraphicsFlight TestPatchConfiguration
  • import_contacts 2021  edit 2021-04-15



  • VIDEO PLAYLIST
  • Prepar3d v4: Tweaks
  • airline_seat_recline_extraPrepar3D
  • tagTipsGraphics
  • import_contacts 2021  edit 2021-03-11






  • compare_arrowsWineD3D For Windows  (external link)
  • WineD3D For Windows
  • content_paste

    WineD3D For Windows is a DirectX 1-11 to OpenGL wrapper based on WineD3D, which is an almost full implementation of DirectX used in Wine. Even if Windows supports DirectX natively, using WineD3D can enhance backwards compatiblity with older games, especially on Windows 8 and newer that don't support 16 bit screen modes. Another possible use is to emulate unsupported versions of DirectX, or porting DirectX applications to OpenGL without having to rewrite the rendering code. Please note that WineD3D is far from perfect, and many games will not work.

  • tagUtilityGraphicsEmulationOfficial Site
  • edit 2020-09-20