MiGMan’s Flight Sim Museum

MiGMan’s Flight Sim Museum

Graphics

Frame rate test HD capture with Xbox game capture
For some ?? reason the capture file was only twice the size of my usual stuttery captures, at 630mb instead of ~ 300mb. That's fine, I can live with that. But - HD and no stuttering.
So the workflow changes again... I'll do the preflight - map - drone footage in OBS, do the inflight with the Xbox game capture, and splice them together post flight in Windows 'Photos' app.
airline_seat_recline_extraAsia 2 Malaysia   Malaysia location_cityKuala Lumpur flight_takeoffWMKK Kuala Lumpur tagEditor tagGraphics2021last edited: 30-04-2021
Recon flight at Incheon, South Korea | Evening
Take the same flight plan and change one or two variables (time of day, altitude) and you get a whole different experience!
airline_seat_recline_extraAsia 2 South Korea   South Korea location_citySeoul flight_takeoffRKSI Incheon tagScenery tagGraphics2021last edited: 20-07-2021
Dave Whiteside of Rowan released this information about tweaking the graphics settings.
airline_seat_recline_extraBattle of Britain (Rowan) personDave Whiteside tagGraphics2000
I tested the frame rate on a static scene (Sydney airport). The results ranged from 85 fps down to 16 fps.
airline_seat_recline_extraMicrosoft Flight Simulator 2004: A Century of Flight tagGraphics2004last edited: 16-02-2022
Clouds
A look behind the scenes at how artists and programmers create the clouds in the world of flight sim.
airline_seat_recline_extraMicrosoft Flight Simulator 2004: A Century of Flight tagWeather tagGraphics
Frame rate test in Microsoft Flight Sim 2020 --/o\--
airline_seat_recline_extraMSFS 2020 tagGraphics tagInstall2021last edited: 22-04-2021
Patch 1.15.7.0 Frame Rate test --/o\-- Microsoft Flight Simulator 2020 --/o\--
Unfortunately I haven't yet optimised my OBS recording pipeline. OBS is running on a second PC and is introducing it's own lag and stutters. Anyway the FPS counter tallies with what I saw - a smooth experience hovering around 50fps.
airline_seat_recline_extraMSFS 2020 tagGraphics tagFlight Test tagPatch tagConfiguration2021last edited: 15-04-2021
But in the 1990's it was a revolutionary step and activating it placed huge demands on the graphics hardware and specifically the CPU's of the day.
airline_seat_recline_extraNATO Fighters tagGraphics1998
After a couple of days research, asking questions on the Prepar3D forum and reading/watching some of the resources I've linked to here, I came up with a solution which satisfied my requirement of a convincing representation of the fast jet terrain hugging flight profile.
airline_seat_recline_extraPrepar3D local_airportLockheed Martin F-35 Lightning II precision_manufacturingLockheed Martin precision_manufacturingIndia Foxt Echo tagGraphics tagWater2020last edited: 16-10-2020
The MSCFS engine exaggerated the "blue shift" to great effect, creating an effective sense of distance and depth.
airline_seat_recline_extraRed Star over Korea tagAtmospheric Perspective tagGraphics2002last edited: 25-03-2024
CGA > VGA > SVGA > 3DFX, the 1990’s saw quantum leaps in computer graphics, the likes of which will probably never be seen again.
precision_manufacturing3DFX tagGraphics1998last edited: 04-04-2024
Evolution of Computer Graphics
tagHistory tagGraphics
Graphics Engines
tagGraphics
Hardware Historic: Graphics Cards
tagGraphics tagHardware2021last edited: 11-03-2021
I enjoy flying the F-16 fast and at treetop level... who wouldn't! But at all levels I was getting stuttering and slowdowns. The stuttering being much more immersion breaking that any slowdown. Anyway, cutting to the chase after hours and hours and hours over many nights, I worked out the single most important graphic setting (for my rig). And it's one I would NEVER have guessed.
airline_seat_recline_extraPrepar3D local_airportLockheed Martin F-16 Falcon personMiGMan tagGraphics2020last edited: 13-10-2020
Reflections
Reflections of light and colour, often subtle, are one of our strongest cues to visual reality, a subject which was explored with a vengeance by the Impressionist painters. Modern graphics hardware does a great job of rendering reflections in real time.
tagReflection tagGraphics tagAtmospheric Perspective2023
Scenery in Flight Simulations
tagScenery tagGraphics tagEnvironment2021last edited: 16-02-2021
Scenery Technology in Flight Simulation
tagScenery tagGraphics tagEnvironment tagHistory2021last edited: 10-03-2021
compare_arrowsThe sense and nonsense of FPS  (link)
Great guide to FPS in flight sims.
airline_seat_recline_extraPrepar3D tagInstall tagGraphicslast edited: 09-10-2020
compare_arrowsWineD3D For Windows  (link)

WineD3D For Windows is a DirectX 1-11 to OpenGL wrapper based on WineD3D, which is an almost full implementation of DirectX used in Wine. Even if Windows supports DirectX natively, using WineD3D can enhance backwards compatiblity with older games, especially on Windows 8 and newer that don't support 16 bit screen modes. Another possible use is to emulate unsupported versions of DirectX, or porting DirectX applications to OpenGL without having to rewrite the rendering code. Please note that WineD3D is far from perfect, and many games will not work.

tagUtility tagGraphics tagEmulation tagOfficial Sitelast edited: 20-09-2020
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