MiGMan’s Flight Sim Museum

MiGMan’s Flight Sim Museum

Eurofighter Typhoon: Operation Icebreaker

The 3D engine

Eurofighter Typhoon: Operation Icebreaker
Structures

Explosions

The explosions were state of the art for the time of release - seeming to make good use of the Geforce feature sets. I initially flew the sim on a Voodoo based Creative 3D Blaster Banshee , then a Hercules GeForce 2 MX and finally a Hercules 3D Prophet III Titanium 500.
Eurofighter Typhoon: Operation Icebreaker
With each upgrade in graphics hardware the appearance of the explosions improved.
As well as the billowing clouds of black smoke and flashing fireballs, exploding aircraft would leave a trail of debris, each part seemingly with it's own physics and posing a definite navigation threat!
Eurofighter Typhoon: Operation Icebreaker

Terrain

The terrain of Iceland is depicted in the sim as mountainous - there are no totally flat areas.
The ground texture is simple. I imagine this decision was taken to keep the frame rates up... anyway the effect of speed at low level is amongst the best I've experienced, and bear in mind that I was flying the sim on my Celeron 466 Mk II system - decidedly a low - end sim rig!
Because the terrain in this sim actually blocks radar signals the terrain becomes an important tactical consideration.
Eurofighter Typhoon: Operation Icebreaker
Terrain from 500 feet
Eurofighter Typhoon: Operation Icebreaker
Terrain from 5,000 feet
Eurofighter Typhoon: Operation Icebreaker
Terrain from 20,000 feet