Back to CHECKLIST INDEX |
---|
Setting up a new a/c |
---|
To move camera externally |
Save 1 custom view |
Steam users | Users/xxxx/AppData/Roaming/Microsoft Flight Simulator/SimObjects/Airplanes/Asobo_FA18E/cameras.cfg |
2021 - camera.cfg moved to c:\Users\xxxx\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache\SimObjects\Airplanes ||| Negative. Only files I have there are serial no.s for JustFlight a/c | |
Location of FIXED views | Users/xxxx/AppData/Roaming/Microsoft Flight Simulator/Packages/Community/indiafoxtecho-mb339/SimObjects/Airplanes/IndiaFoxTecho_MB339A/cameras.cfg ||| video | |
BACKUP original cameras.cfg |
Change these: | |
Origin="Virtual Cockpit" | |
InitlalZoom=0.500000 | |
ShowWeather=1 | |
ShowLensFlare=1 | |
Category="Cockpit" | |
InitialXYZ to = -0.500000 (leave the next values as is) | |
Note that the first camera definition (0) should always be for the Cockpit, and also always have the Pilot sub-category. |
Stream Deck setup |
---|
|
|
Custom Camera No. |
---|
1 | Custom pilot position |
2 | HUD |
3 | XT near cp L |
4 | XT near cp R |
5 | No cockpit (2 m forward of pilot) |
6 | XT Fwd |
7 | XT Back |
8 | XT L |
9 | XT R |
0 | Instructor's Periscope |
Editing properties of each view |
---|
Restart the sim so it can reload the CAMERAS.CFG file | Also tried loading different ac and reloading in Dev mode, seems to make no difference | You don’t need to restart the sim when you are doing changes in the camera.cfg file.
Run the sim in dev mode, and after a change simply reload the aircraft. |
Properties | Comments |
---|
Origin |
---|
Every camera definition must have an origin that defines the object or point on which the camera is oriented. In Microsoft Flight Simulator, we principally use Virtual Cockpit or Center |
Origin strings: | |
Cockpit - Camera is locked at fixed position in the 2D cockpit. Forward views include 2D instrument panel. Oblique view angle show virtual cockpit interior. | |
Virtual Cockpit - Camera is mounted at the eye point defined in the aircraft's CFG file. | Seems to be the most useful one, defaults to this when creating custom views. |
Center - External (spot plane) camera that points at the center of the aircraft's visual model. | |
Pilot - External (spot plane) camera that points at the pilot position inside the aircraft's visual model. | |
Tower - External camera mounted at a control tower defined via the facilities (BGLCOMP) database. | |
Fixed - External camera at a fixed position. Fixed camera definitions must include FixedLatitude, FixedLongitude and FixedAltitude values. | |
WorldObject - Used by SimConnect clients. Not available through CFG settings. | |
MomentumEffect |
---|
Controls whether the camera exhibits momentum effect.
The default value is TRUE (1). | Set to 0 | stops the camera 'bouncing' when changing views |
SmoothZoomTime |
---|
SmoothZoomTime | Changed to 0 from 5, no effect |
Transition |
---|
When switching between camera views a "smooth" transition is obtained by moving the camera in real time from its old location to the new one. Note that this behavior is only applied if the Transition settings for both cameras are set to TRUE (1). If either or both are set to FALSE (0) then the view switch is instantaneous. | 2/4/22 Not working. Tried: 0, 1, adding double quotes around value. |
ShowLensFlare |
---|
Determines whether lens flare effect can be shown (based on user setting).
The default value is FALSE (0). | 2/4/22 Not working. Tried 0 and 1. |
ClipMode |
---|
"Minimum" – Clamps the near clip plane at its absolute minimum value (1 meter). Useful for cameras where the camera is placed close to object geometry (e.g., aircraft cameras). | 2/4/22 Not working. Tried "Minimum" on MB-339 and T-45 |
Category |
---|
String: "Aircraft" "AirTraffic" "Cockpit" "Custom" "Outside" "Multiplayer" "Runway" "Scenery" "Tower" "FixedOnPlane" | |
SubCategory |
---|
FixedOnPlaneExtern | |
NodesToHide |
---|
PILOT_VISIBLE | |
Fly-by Camera |
---|
Showcase Camera |
---|
Reset the position | |
Track mode on | |
Follow mode off | |
Slew to a mid-field / fly by position | ...as you fly, the camera will track you as if being filmed by a viewer. ) - from DC Designs |
END CHECKLIST | Back to the top |