From the moment the game booted into the gorgeous SVGA menu screens you knew this was going to be a special experience. For a start, your typical mission profile involved flying a barely subsonic speeds at 200 feet altitude, threading your way past fighter patrols and SAMs and then flying over the enemy's most heavily defended assets.... his airbase. If you are interested in the world of low level strike aircraft such as the Tornado or F-111 you can't go past this sim. The training missions covered every aspect of operating the Tornado and you were wise to work your way through them..... this sim gave you more opportunities to "buy the farm" than most!
The cover to the Spanish edition of the "Desert Storm" expansion.
This is one plane where even takeoff necessitates that you RTFM first!
And what a manual!
332 pages detailing weapons delivery modes, landing a damaged aircraft (very relevant to this sim) and how to get from A to B in one piece.
For example the wing sweep has 3 setings. If the wings are swept too far back the plane won't be able to climb over obstacles in time when you are travelling at high speed and low altitude.
|Inserts||The sim came with 4 excellent maps, they were actually useful for mission planning and reference during flight, representing a fictitious but well thought out landscape.|
|1990's||IBM PC DOS||It ran very smoothly on a 486.|
|2000||Win 98||I couldn't get the sim to run properly under Windows 98.;|
|2016||iDOS app under IOS||Running Tornado under iDOS|
"For an update to happen, the game will have to be re-written from the ground up using C or something higher than the original 16-bit (real-mode) assembly language. Even with the game source code now available, it is very difficult to find anyone willing to spare the time and effort to extend the game." ?-
Click the pictures for a bigger image.
|Back Left: n/a||Back: n/a||Back right: n/a|
The Tornado has a has a comprehensive Terrain Following Radar suite (TFR) which keeps you off the ground most of the time.