content_pasteComplacency killed the cat, or so the saying goes. After logging about 1850 hrs in Microsoft Flight Sim and recording over 700 flight videos from takeoff to landing I felt pretty confident. But that was in an MB-339 jet. By contrast I wouldn't have logged 2 hours in the EA-7 Optica. That lack or experience and overconfidence shows at the end of this video when I stalled and crashed. Luckily I was thrown clear and landed in a haystack.
content_pasteThe opening scenes to this 1990 flight sim from Activision are an accurate time capsule! The PC hardware of the day was only capable of displaying a limited number of polygons and colours, and the sound made good use of the latest sound card technology. Note that in the game you could also fly in cockpit view.
content_paste" Imagine Falcon - Imagine a few hundred square miles of fantasy.
Imagine F-29. Imagine a few thousand miles of fantasy.
Fly over 409,600 square miles of reality.
Fly the real thing.
Over 3,300 missions possible.
Graphical detail and depth of gameplay are claims made by others. Here they are reality.
Fly F-19 soon on your Atari ST and Commodore Amiga."
content_pasteThis video was made to promote an enhancement of the classic "Flight Sim Toolkit" from Domark... a sim I never managed to get running! The Museum would welcome screens or vids from anyone who used these sims.
content_pasteMichael Woodley reported: ""In 1984, I was hired as the 4th engineer at subLOGIC Bruce Artwick, Dave Denhart, Charles Guy and myself were the entire engineering department there. I was hired specifically to develop scenery for all the Flight Simulators. | READ ON
content_paste"The Enhanced Reality System is the core of the HAWX flight experience: aircraft interception trajectories, incoming missile detection, anti-crash system, damage assessment, tactical map, and weapons trajectory control. E.R.S. also allows players to issue orders to their squadron and other units." Promo video supplied by Ubisoft.
content_pasteMACEuses an energy-based aerodynamic model for aircraft flight. Specific Excess Power (Ps) is the primary driver for describing an aircraft’s flight performance. At positive values of Ps an aircraft is free to turn, climb or accelerate, when Ps is negative an aircraftis forced to decelerate or dive or a combination of both. Psis also useful to depict an aircraft’s speed-altitude envelope;if Ps has reached zero, the aircraft can neitherclimb nor accelerate, andthus the aircraft has reached eitherits ceiling or maximum level velocity. When an aircraft maneuvers, it retrieves the specific excess power of the aircraft at its current altitude, Mach number, and g-loading. It then initiates a climb angle, turn angle, and rate of acceleration based onits specific excess power data-tables. As the aircraft’s altitude, speed, and loading changes, its energy state changes as well.The Energy model continuously retrieves the available excess power and adjusts its climb angle, turn angle, and rate of acceleration to reflect the new energy state. An energy based aerodynamic model is a good balance between reasonably-close aircraft performance and limited CPU usage when trying to simulate large numbers of constructive forces.The final equation yields a relatively easy means of developing data tables that incorporate the necessary parameters (i.e. thrust, weight, drag, load factor, wing area, Mach number, and dynamic pressure) to produce accurate Psdata.
content_pasteDam Busters opened the bomb bay door to a new experience in Microsoft Combat Flight Sim 2 - that of the bomber pilot. You need a different mindset than when flying the fighters - accurate station keeping is everything on the final bomb run.
Megascenery San Francisco for Microsoft Flight Simulator 2002/2004
content_pasteMegascenery San Francisco: Demonstration video showing PC Aviator's new Megascenery Northern California satellite scenery for FS2002 and FS2004. Over 38,000 square miles of realistic scenery including realistic night time rendering.
content_pasteNearly every notable pilot of the day flew the Vega, using the theretofore unprecedented combination of speed and range to set record after record. A short flight by MiGMan created on the release of the sim in 2004.
content_paste"Today we can easily imagine the exhilaration of that first flight, but we may not at first pause to consider the realities of the airborne experience: wooden propellors driven by bicycle chains, muslin-covered wings, an engine generating 12 horsepower. Takeoffs and landings are unpredictable at best, and the first successful flight lasted all of 12 seconds. The elegance of such astonishing success belies a crucible of self-sacrifice and daredevil perseverance."
Flyable aircraft included in Microsoft Flight Sim 2004: A century of flight
content_pasteMicrosoft Flight Simulator 2004 came loaded with historical aircraft covering the first 100 years of powered flight. Aircraft: 1903 Wright Flyer, Curtiss "Jenny", Vickers F.B.27A Vimy, Ryan NYP "Spirit of St. Louis", Ford 4-AT-E Tri-Motor, Model 5B Vega from Lockheed, Douglas DC-3, deHavilland DH-88 "Comet" and the Piper J-3C-65 "Cub".
content_pasteBreaking every rule in the book I fly under the Sydney Harbour Bridge, through a football stadium, and frighten the diners 60 floors up in Centrepoint Tower's revolving restaurant! Oh, and it's at night in a Vought Corsair, which Microsoft thoughtfully provided for us in every copy of Flight Sim 2004.
And then I land at Sydney International Airport... probably in the wrong direction...
MiG-29 Fulcrum by Novalogic (1998) --/o\-- Flying a mission
content_pasteOne of MiGMan's wobbly test flights!
I made this video back in The-World-Before-YouTube, when dinosaurs roamed the earth.
MiG-29 Fulcrum came out in 1998 bundled together with F-16 Multi Role Fighter. The idea was to promote dissimilar air combat at Novalogic's BattleSpace server.
Voice Control in MiG-29 Fulcrum Mission 05: Dogs of War: PASS
content_pasteI did escort the fighters successfully. My wingman did most of the work as I directed him via voice command.
And then I took out the enemy AWACS (scratch one MiG-29...).
This is the first video I've made with voice control, using Voice Attack.
I make so much more use of the wingman when I can simply talk to him rather than hunt around in the dark for keys!
content_pasteFlight testing my ridgy-didge state-of-the-art hotas voice-controlled Fulcrum!
1. Pan view working and mapped to the HOTAS. Not TrackIR but pretty good for a 20 year old sim that doesn't support mouse look.
2. Voice control for control surfaces (flaps, gear, chute), wingman.
3. Draw distance? Can anyone help? I doubled the draw distance in the MIG29.INI file, but every time you enter the sim it overwrites it back to 26.
4. Low speed, high alpha
5. and... I didn't take the situation at the threshold seriously enough...
content_pasteNight flying! - - - Dangerous - - - Exciting! - - - Even more so when you're being shot at...
Actually the graphics in MiG-29 Fulcrum look stunning at night, and of course draw distance becomes irrelevant.
Enjoy this one!
content_pasteSecond attempt at this bombing mission. The bombing is very forgiving in this sim... but then we ran into the most 'Top Gun' helo pilot of all time!
Then I shot him down. Eventually I shot him down.
I found the explanation for the 'Top Gun' helo pilot in the documentation for the mission editor. Flight models and aircraft models are independent... and the manual warns not to assign an F-16 flight model to a chopper... which is exactly what some wag at Novalogic did here!
content_paste"Australia v2 is a landclass-style region that brings together everything on a massive scale. Almost 700 airports have been upgraded or created from scratch, giving you the perfect opportunity to criss-cross the country in true VFR style. Coastlines, waterbodies, road, rail and powerline networks have been recreated from scratch, using the latest high-fidelity data to vastly improve accuracy and detail across the continent."
content_pasteThis also immediately solved my problem of TrackIR 5 not connecting with P3d v4. The path to get there is: Prepar3d v4 / redist / Interface / FSX-SP2-XPACK / retail / lib then click execute the file: SimConnect.exe
content_pasteAfter a couple of days research, asking questions on the Prepar3D forum and reading/watching some of
the resources I've linked to here, I came up with a solution which satisfied my requirement of a convincing representation of the fast jet terrain hugging flight profile.
content_pasteMy second attempt at mission 4. The first was a series of disasters! I opened the left side door and couldn't close it. Flew the golf course tour with the door open, which eventually shook the chopper to pieces. By that time my nerves were so frazzled I couldn't land. At all. This time it was peachy keen and done in one 38 minute take, though I still managed to over-torque the machine. Hopefully he won't notice.
content_pasteTotal Air War (TAW) is an aptly-named product. More than a combat flight simulator, it offers a strategic component based on modern air warfare theories first applied in the 1991 Gulf War.
It sported a spiral bound manual which included more than one hundred pages of detailed information on both allies and adversaries weapons platforms and systems.
content_pasteA short promo for the Flight Sim Museum which I put together in 2006. I also composed the music. It goes from the Wright Brothers to an F/A-18E Superhornet and features a few of my favourite flight sims.
content_pasteOn an unusually grey Sydney afternoon in October 2006 MiGMan was a guest of Microsoft at the launch of their new flagship product - Microsoft Flight Simulator X.
The creme-de-la-creme of Australia's gaming journalists gathered at Kingsford Smith Airport, Sydney, and embarked on a champagne flight over Sydney Harbour in a C-47, the military transport version of the Douglas DC-3.
content_pasteThis demo video produced by Just Flight in 2001 shows both the state of the art at the time, and the range of fun things you can do in a flight sim. Topics shown include: World War I, Battle of Britain, Cold War, Aerobatics, Recreational flying, Falklands War, Commercial air travel, and cockpit videos.
content_pasteI think I want this! Feature #2 is a winner by itself, and the rest look good too.. Features：
1. Solid all aluminum construction
2. WIN key can be disabled for gaming
3. 12 Dual action FN and multimedia keys
4. All 104 keys are 100% conflict free, anti-ghosting
5. RGB adjustable LED backlights offer 6 backlight themes and 18 backlight models.
6. 4 LED brightness levels.
content_paste"Concluding - the Eye3D is a very nice product. Hardware wise this set absolutely rocks and will fulfill your expectations. What I did not like was the software package as it is really outdated. The product was assembled in the Windows 98 era and then never updated again."