Organisations : Developers

  • precision_manufacturing1C Game Studios
  • content_paste"1C Game Studios is the developer of technologically advanced combat flight sims including the next-gen IL-2 Sturmovik: Great Battles series of products set during WWII and the WWI flight simulator Rise of Flight." - Steam
  • languagewww.example.com
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  • precision_manufacturingA2A
  • content_pasteWe produce cutting edge simulations for the home flight simulation hobbyist and commercial/Military flight training.
  • languagehttps://a2asimulations.com/
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  • precision_manufacturingAbacus
  • content_pasteSpecialises in add-ons for the Microsoft flight sims. |


    Jim Oldfield, Jr - Vice President and Publisher of Abacus

    "Abacus is a publisher of quality flight simulation software and computer books. We've been developing and publishing software for the home consumer market since 1978 making us one of the pioneers in the personal computer industry." We're one of the world's leading developers and publishers of flight simulation add-ons. Currently, our worldwide bestsellers include Corporate Pilot, CoPilot, Private Pilot and FS Design Studio - all add-ons for Microsoft Flight Simulator 2000. These software products are sold by a network of major retail chains and computer specialty stores throughout the world.

    Our Premier Collection Series of flight-sim add-ons delivers Internet-only flight sim addons direct to users by download. Each product in the series is chosen based on the highest quality standards and offers the user a chance to "try-before-you-buy". You may also recognized us as the publisher of the well-respected Flight Simulator World Magazine for flight simulator enthusiasts. "

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  • precision_manufacturingAcorn
  • content_paste"The rumble of the engine at 80% power could be felt through my body. I pushed up to full military power. The sensation was VERY nice. I kicked in the burner and WOW, my body was saturated with the feeling of power." - Len Hjalmarson, Combatsim.
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  • precision_manufacturingAerosoft
  • content_paste"The Aerosoft GmbH was founded in 1991 at the Airport Paderborn/Lippstadt. In the beginning, the development of software for training and exam preparation of pilots as well as the distribution of professional procedure trainers were the main focal points. Since 1992 add-ons for the Microsoft Flight Simulator are being released. Also in that year, the ACP (Aircraft Control Panel) marked the first own hardware release. The year 2002 saw the introduction of the label “Train World” for worldwide publishing of add-ons for the Microsoft Train Simulator. Later on additional simulations followed, like the series “World of Subways” and OMSI. In 2012, the company expanded its flight simulation portfolio with the release of “X-Plane 10”. These days, the label Aerosoft houses an even broader range of titles like “ATC Global”, “Fernbus Coach Simulator”, “Emergency Call 112 – The Fire Fighting Simulation”, and the truck simulator “On the Road”.

    About 30 employees and more than 50 freelancers work for Aerosoft today. In conjunction with the numerous cooperations, Aerosoft can be counted as one of the world’s leading publishers in the simulation genre. Thanks to strong distribution partners in Europe, South America and the USA, Aerosoft today generates over 50% of their turnover abroad.Numerous international awards from the industry and customers alike repeatedly prove the high quality standard of the products. Increasing interest from airlines, pilots and flight instructors illustrate the great realism of Aerosoft’s software. For sales and software development, Aerosoft is supported by the subsidiary and sister companies Simware, Brussels; Aerosoft USA, Inc., Florida and PAD-Labs, Germany."

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  • precision_manufacturingAlphasim
  • content_pasteDevelopers and publishers of high quality add-ons for Microsoft civil flight sims, they specialise in military aircraft.
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  • precision_manufacturingAsobo
  • content_pasteDevelopers of Microsoft Flight Simulator 2020.
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  • precision_manufacturingBohemia Interactive
  • content_paste Founded in 1999, Bohemia Interactive released its first major game Arma: Cold War Assault (originally released as Operation Flashpoint: Cold War Crisis*) in 2001. Developed by a small team of people, and published by Codemasters, the PC-exclusive game became a massive success. It sold over 1.2 million copies, won multiple industry awards, and was praised by critics and players alike. Riding the wave of success, Bohemia Interactive created the popular expansion Arma: Resistance (originally released as Operation Flashpoint: Resistance*) released in 2002.
    Following the release of its debut game, Bohemia Interactive took on various ambitious new projects, and was involved in establishing a successful spin-off business in serious gaming and simulations with its first game for training: VBS1. In 2005, Bohemia Interactive released Operation Flashpoint: Elite* for Xbox – followed by Arma in 2007, which marked the studio’s first full independent release without support from a major publisher.
    Afterwards, the studio started to work on Arma 2. This project also marked the beginning of Bohemia Interactive’s co-operation with two other Czech game development studios, Altar Games and Black Element Software, who assisted in the development of the Arma: Queens Gambit expansion and Arma 2. They were both officially acquired by Bohemia Interactive soon after. Arma 2 proved to be another success for Bohemia Interactive, and remained a priority for several years after release, resulting in several expansions, such as Arma 2: Operation Arrowhead, Arma 2: British Armed Forces, Arma 2: Private Military Company, and Arma 2: Army of the Czech Republic.
  • languagehttps://www.bohemia.net/
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  • precision_manufacturingCXC Simulations
  • content_pasteCXC Simulations specializes in combining space-age materials with cutting-edge design to create extremely realistic racing simulation products and state-of-the-art control systems.
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  • precision_manufacturingDC Designs
  • content_pasteUK based developer with a focus on fast jets for Microsoft Flight Simulator.
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  • precision_manufacturingDeimos
  • content_pasteDeveloper with a focus on fast jets for Microsoft Flight Simulator.
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  • precision_manufacturingDigital Integration
  • content_pasteThis UK based development team have created a string of innovative Flight Sims which manage to place the gamer in the most sophisticated air combat environments while maintaining a high level of accessibility. They consistently pushed the limits of 3-D modelling and portrayed the most up-to-date combat avionics systems reaching an apogee with the 1998 sim Total Air War which reproduced a modern air war as seen from an AWACS and from the cockpit of the next generation fighter the F-22.
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  • precision_manufacturingDomark
  • content_pasteUK developer founded by Dominic Wheatley and Mark Strachan during the 1980s, which produced iconic combat flight sims.
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  • precision_manufacturingDSB
  • content_pasteDSB Design is an example of the way the internet has empowered talented artists, enabling them to form creative collaborations which span the globe and then deliver their creations to fans. Until I met David Brice, the founder of DSB Design at the Australian Flight Simulation Expo - August 28th, 2004, I had assumed the creator of a magnificient Eurofighter for Microsoft Flight Simulator 2002, was a German based group. Not so. It turns out they live just down the road from me in sunny Sydney, Australia. Small world indeed.
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  • precision_manufacturingEagle Interactive
  • content_paste"Eagle Interactive developed the software used at Fightertown. As of 2002 there appears to be no web site for Eagle Interactive. Head of Eagle Interactive is Dave Kinney, founder of the Fightertown combat flight simulation center in Southern California. "
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  • precision_manufacturingElite
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    With over 20 years of uncompromising dedication to developing the most cost-effective and realistic PC-based flight training solutions available, ELITE is now one of the most respected names in the business. That is why you'll find ELITE in more airlines, aviation academies, corporate flight departments, flight schools and universities worldwide than any other comparable simulators.

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  • precision_manufacturingFlyingIron Simulations
  • content_pasteWe are a team of two brothers based in the wonderful Sydney, Australia. We have been passionate about aviation and flight simulation for many years, with a particular love for military aircraft. We have a background in 3D Game Art & Sound Design, and we have taught ourselves programming over the course of the last few years. We develop high quality aircraft for the X-Plane 11 flight simulator
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  • precision_manufacturingFS Addon
  • content_pasteFSAddon Publishing was founded by Miguel Blaufuks and François Dumas, with the main purpose of publishing new and existing software add-ons for the Microsoft Flight Simulator range of products. " (Pub info)
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  • precision_manufacturingGMX
  • content_pasteGMX Media is on track to become one of the world's leading publishers and distributors of video games for all consoles (Microsoft®, Nintendo®, Sega® and Sony®), personal computers (PCs), and Macintosh hardware, as well as all available interactive platforms. Headquartered in the UK with operations or partners in every major territory in the world. " (Pub info)
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  • precision_manufacturingI soliti 4 gatti
  • content_paste"Tacpack Updates for P3DV4. (Require purchase of Tacpack from VRSimulation). (Require TMAP to be installed)."
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  • precision_manufacturingIndia Foxt Echo
  • content_paste"Flight Simulation projects by Dino Cattaneo. Current home to the T-45C Goshawk, F-14D Tomcat, S-3B Viking and F-35 Lightning II projects for Flight Simulator X:Acceleration and Prepar3D v3.0. Also: opinions, reviews and findings about recreational flight simulation and flight games."
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  • precision_manufacturingIRIS Simulations
  • content_paste"... leading development group specialising in producing content for some of the worlds popular flight simulation platforms."
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  • precision_manufacturingJanes Combat Simulations
  • content_pasteIn October 2001 Xicat Interactive signed an agreement with Jane's Information Group to continue the military games suspended by Electronic Arts. This included the much anticipated Jane's Attack Squadron by Mad Doc Software, which had been sidelined for a year.
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  • precision_manufacturingJust Flight
  • content_pasteBritish publisher with a long track record in prodicing high quality content for flight simulations.
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  • precision_manufacturingKuju
  • content_pasteWith over 100 employees, Kuju is based both in Godalming (Surrey), and central London and has been developing games for over 12 years. 1997: Kuju Entertainment established. In March Kuju buys Simis from Eidos and releases Team Apache (1998) by Simis. 2001: Kuju Entertainment releases Ka-52 Team Alligator.
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  • precision_manufacturingLooking Glass
  • content_pasteLooking Glass Studios is now sadly defunct (early 2000) but some of their more famous products were Flight Unlimited, Flight Unlimited II and Flight Unlimited III.
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  • precision_manufacturingMG Sim
  • content_paste"Products:
    • MG Sim - Genoa Ciampino Bv105E
    • MG Sim - Haiti S.Domingo Ibpaf
    • MG Sim - Linate Arrivals 1
    • MG Sim - Linate Departures 1
    • MG Sim - Lugano Arrivals 1
    • MG Sim - Lugano Zurich
    • MG Sim - Mxp Arrivals 1
    • MG Sim - Mxp Arrivals 2
    • MG Sim - Mxp Arrivals 3
    • MG Sim - Mxp Departures 1
    • MG Sim - Naples Ciampino Bv1141
    "
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  • precision_manufacturingMicroprose
  • content_pasteMicroprose developed a line of genre-defining Flight sims from the mid 1980's to 2000. Hasbro acquired Microprose in 1998.
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  • precision_manufacturingMicrosoft
  • content_paste"Microsoft is the world's largest software developer. Microsoft recognised the potential of flight simulation in the 1980's, and civil flight sims continued to be their flagship entertainment product well into the 2000's.
    The 'open architecture' of the series has been key to it's enormous popularity, with 3rd party vendors releasing scenery upgrades, extra aircraft and 'adventures', as well as a thriving 'freeware' community."
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  • precision_manufacturingMilviz
  • content_paste"Milviz has been around, in one form or another, since 1990. Building on a long history of supplying high quality and accurate 3d models and animations for training environments, games, television and film, we also produce engaging simulations for Flight Simulator X, Prepar3d and X-Plane11."
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  • precision_manufacturingMission Studios
  • content_pasteFounded by Bob Dinnerman, Mission Studios develops computer entertainment software and training/simulation solutions for the military and commercial markets, notably the JetFighter series (I to V) which spanned two decades.
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  • precision_manufacturingNovalogic
  • content_paste"

    Founded in 1985, by CEO John Garcia, NovaLogic Inc. is a developer and global publisher of computer games for the PC, PlayStation® and PlayStation® 2 game consoles, NINTENDO GAMECUBE and Xbox™ video game system.

    "
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  • precision_manufacturingParadigm
  • content_pasteParadigm Entertainment is based in Texas, USA and was acquired by Infogrames in 2000.
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  • precision_manufacturingPlusWave Expansions
  • content_pasteCreator of campaigns for the IL-2 series of World War 2 combat sims, including "The Fires Above", "Wings over Citadel", "Wings over Waves", "Wings over Jungles", "Rebirth of Honor".
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  • precision_manufacturingPuffin Flight
  • content_pasteDeveloper of arguably the most important and comprehensive add-on for VFR pilots in MSFS 2020, "We Love VFR", which adds more than 140,000 objects to the sim.
  • languagehttp://www.puffinflight.com
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  • precision_manufacturingRAZBAM Simulations
  • content_paste"RAZBAM Simulations has been creating top-notch military and civil aircraft simulations since 2003. Until recently, RAZBAM development was focused exclusively on the Microsoft Flight Simulator series, including Microsoft Flight Simulator 2004 and Microsoft Flight Simulator X. However, the team has stepped away from developing for the aged Flight Simulator X, and into the split future of flight simulations: Lockheed Martin's Prepar3D (for civil aircraft) and Eagle Dynamics' Digital Combat Simulator (for military aircraft)."
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  • precision_manufacturingRD Technologies
  • content_pasteAlso known as, or related to R. D. Technologies, RD Simulations Inc.
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  • precision_manufacturingRealtime Games Software
  • content_paste"Realtime Games Software Ltd. was a British computer game developer, founded in 1984 by three Leeds University students Ian Oliver, Andrew Onions, and Graeme Baird. Their first game, 3D Tank Duel, was a wireframe graphics game, in the style of Atari, Inc.'s Battlezone arcade game, for the ZX Spectrum. This was followed up with Starstrike 3D, a game based on Atari's Star Wars arcade game. Carrier Command was published in 1988. The company was also involved in porting Elite to IBM PC compatibles and Starglider to the ZX Spectrum. " - Wikipedia
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  • precision_manufacturingRortos
  • content_paste"RORTOS is an Italian company focused on flight simulators development for mobile. It was founded on 2012 and today is a major player on mobile market. We offer a wide range of simulation products: civil, military, fighting, naval historians and helicopters. We develop and distribute software across all major platforms: IOS, Android, Steam, Xbox One and PS4."
  • languagehttp://www.rortos.it/
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  • precision_manufacturingRT Dynamics
  • content_pasteRTDynamics develops real-time dynamics software for military, civil training and engineering simulations. They provided the flight model for Bohemia Interactive Studio's 'Take on Helicopters' (2011).
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  • precision_manufacturingSierra
  • content_pasteSierra have had a long and dedicated relationship with Flight Sims, bringing some of the all time classics to the public. The company started in the late '70s as On-Line Systems when founder Ken Williams converted Roberta William's hand-written game concept into the first graphic/text adventure game ever created - "Mystery House".
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  • precision_manufacturingSimis
  • content_pasteSIMIS was the team that developed Team Apache (1998) by Simis, one of the first 3DFX helicopter sims, and also the ground breaking SVGA classic SVGA Harrier Assault (1992). || " Founder: Jonathan Newth. Simis was a video game development company founded by Jonathan Newth, Chris Tubbs, Dave Payne and Ian Baverstock in 1989. In 1995 Simis merged with Eidos Technologies, Domark and Big Red Software to form the Eidos Interactive group." - Wikipedia
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  • precision_manufacturingThird Wire
  • content_pasteThird Wire Productions was formed by ex EA/Janes and Microprose programmer Tsuyoshi Kawahito. Their first product: "Project 1" focussed on the "classic" jets of the 1950's and '60's.
  • languagehttps://www.thirdwire.com
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  • precision_manufacturingUDS
  • content_pasteUDS is an interactive entertainment developer based in Norrkping and Gothenburg, Sweden. The company was founded in 1993 and today they have 75 full-time employees.
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  • precision_manufacturingUltimate Games
  • content_paste"Utimate Games S.A. is a Polish company which was established in 2015 in Warsaw. The company from the very beginning of its activity deals with the production of PC games regarding fishing, hunting and hobby." - Steam
  • languagehttps://ultimate-games.com/
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  • precision_manufacturingVirtavia
  • content_pasteFounded by former members of Alphasim, Virtavia sells FSX addons through their own site, and third party vendor sites such as Flight1.com.
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  • precision_manufacturingVista Oz
  • content_pasteVista Oz comprise an international team of skilled enthusiasts who have combined their skills to focus on providing a significant upgrade to the representation of Australia in the Microsoft civil flight sims - starting with Microsoft Flight Simulator 2004.
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  • precision_manufacturingVR1 Entertainment
  • content_pasteVR1 was formed in 1993 and develop titles for Microsoft's Xbox, Sony's PlayStation and developed Microsoft Fighter Ace 3.0 - an on-line multiplayer flight sim.
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  • precision_manufacturingWings Simulations
  • content_pasteWings Simulations has been developing computer games since the 1980's for the Amiga and Atari platforms. Their most well known PC simulation is Panzer Elite - a World War 2 tank simulation.
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  • precision_manufacturingYager
  • content_paste"YAGER is an independent developer of computer and video games based in Berlin, Germany. Founded in 1999 by five dedicated developers and artists, our focus is the creation of vivid and meaningful AAA gaming experiences. Today, a team of 90+ developers is busy at work bringing YAGER's vision of gaming to life."
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