F-16 Flighting Falcon | Viper

  • Flight Model

  • Try flying the F-16 at MCA (minimum controllable airspeed), and hit full rudder; a sure way to enter a spin in a conventional aircraft. Even though you press the rudder pedal fully, the rudder does not move, and the plane does not respond. In fact, if the plane did begin to spin, the rudder would automatically deflect to recover! NO other PC based F-16 simulator has captured this level of fidelity and faithfulness to the original design.
  • airline_seat_recline_extraF-16 Aggressor
  • local_airportLockheed Martin F-16 Falcon
  • tagFlight Model
  • 1999  edited: 19-08-2022
  • F-16 Fighting Falcon

  • A classic. 'nuff said! Modelled very nicely by SC Designs. A Dec 2022 upgrade added CFD, but I have to say it seems rather stiff. It's still early days for realistic implementation of CFD I feel. Mind you, the real F-16 may feel exactly like this, I don't know having never flown one IRL.
  • local_airportLockheed Martin F-16 Falcon
  • precision_manufacturingLockheed Martin | SC Designs
  • tagMiGForce
  • 2022  
  • Optimising & tweaking Prepar3D v.5 graphics performance

  • I enjoy flying the F-16 fast and at treetop level... who wouldn't! But at all levels I was getting stuttering and slowdowns. The stuttering being much more immersion breaking that any slowdown. Anyway, cutting to the chase after hours and hours and hours over many nights, I worked out the single most important graphic setting (for my rig). And it's one I would NEVER have guessed.
  • airline_seat_recline_extraPrepar3D
  • local_airportLockheed Martin F-16 Falcon
  • personMiGMan
  • tagGraphics
  • 2020  edited: 13-10-2020
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