MiGMan’s Flight Sim Museum

MiGMan’s Flight Sim Museum

Editorial

What I said 18 years ago about Flight Sim 2002 seems totally applicable to this new sim:
Previously to get anywhere near this level of detail for a particular locale you would have to purchase a 3rd party scenery pack and then suffer abominable frame rates.

With the ability to automatically generate buildings, trees, static and flying aircraft and the associated radio traffic this package must have sent shock waves through companies whose business was based on enhancing the Microsoft sims. Still, the open architecture is there and the Pro version even includes an object / aircraft construction kit.

I'd imagine some business plans are hastily being rewritten and in the end we are all better off.

The sim has the ability to support computers and graphic cards that aren't even built yet - but they will be!

Yet it still runs on an average PC and looks good. Who could have imagined 10 years ago that this level of detail and complexity could be modelled on a PC? Only in my dreams!

MiGMan, 2002

airline_seat_recline_extraMicrosoft Flight Simulator 2020 precision_manufacturingAsobo precision_manufacturingMicrosoft personMiGMan tagReview tagEditoriallast edited: 01-09-2020
App management has gone from iTunes. Batteries that die every couple of years. Expensive hw. Time to migrate to Android.
personMiGMan tagMiGPit tagEditoriallast edited: 24-09-2020
compare_arrowshttp://airnav.com/  (link)
US approach charts, frequencies and more. Great flight sim aid.
USA   USA tagNavigation tagATC tagEditoriallast edited: 25-09-2020
Flight Sims are inherently much more complex than most game genres, and therein lies the secret of their long term attraction.
personMiGMan tagEditorial2009last edited: 15-04-2024
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