MiG-29 Fulcrum by Novalogic (1998) --/o\-- Flying a mission
One of MiGMan's wobbly test flights!
I made this video back in The-World-Before-YouTube, when dinosaurs roamed the earth.
MiG-29 Fulcrum came out in 1998 bundled together with F-16 Multi Role Fighter. The idea was to promote dissimilar air combat at Novalogic's BattleSpace server.
Voice Control in MiG-29 Fulcrum Mission 05: Dogs of War: PASS
I did escort the fighters successfully. My wingman did most of the work as I directed him via voice command.
And then I took out the enemy AWACS (scratch one MiG-29...).
This is the first video I've made with voice control, using Voice Attack.
I make so much more use of the wingman when I can simply talk to him rather than hunt around in the dark for keys!
Flight testing my ridgy-didge state-of-the-art hotas voice-controlled Fulcrum!
1. Pan view working and mapped to the HOTAS. Not TrackIR but pretty good for a 20 year old sim that doesn't support mouse look.
2. Voice control for control surfaces (flaps, gear, chute), wingman.
3. Draw distance? Can anyone help? I doubled the draw distance in the MIG29.INI file, but every time you enter the sim it overwrites it back to 26.
4. Low speed, high alpha
5. and... I didn't take the situation at the threshold seriously enough...
Night flying! - - - Dangerous - - - Exciting! - - - Even more so when you're being shot at...
Actually the graphics in MiG-29 Fulcrum look stunning at night, and of course draw distance becomes irrelevant.
Enjoy this one!
Second attempt at this bombing mission. The bombing is very forgiving in this sim... but then we ran into the most 'Top Gun' helo pilot of all time!
Then I shot him down. Eventually I shot him down.
I found the explanation for the 'Top Gun' helo pilot in the documentation for the mission editor. Flight models and aircraft models are independent... and the manual warns not to assign an F-16 flight model to a chopper... which is exactly what some wag at Novalogic did here!
The "Soviet Super Fighter" is what we called it in the 1980's. Modelled here by Deimos. The cockpit interior has bland textures, however that's irrelevant to me because I use a physical cockpit. BUT - it's in the flight model that the MiG wins! Fantastically fluid and responsive. Does it perform accurately at the extremes of the envelope? Well, (1) I wouldn't really know and (2) I don't think ANY of the ac do, and that's down to limitations of the sim's flight modelling. I also enjoy the engine sounds, which use at least 3 different frequencies and change as you move around the airframe. Great fun.