South Korea



  • 15 minutes of FUN in South Korea
  • content_paste--/o\-- BRIEFING --/o\--
    WP 1 - Bogugot-Ri Island
    WP 2 - Hangang Bridge
    WP 3 - Sihwa Seawall
  • airline_seat_recline_extraMiGMan’s World Tour
  • South Korea  South Korea
  • location_citySeoul
  • flight_takeoffIncheon
  • import_contacts 2021  edit 2021-07-20

  • 15 minutes of EVENING fun in South Korea
  • content_pasteTake the same flight plan and change one or two variables (time of day, altitude) and you get a whole different experience!
  • airline_seat_recline_extraMiGMan’s World Tour
  • South Korea  South Korea
  • location_citySeoul
  • flight_takeoffIncheon
  • tagSceneryGraphics
  • import_contacts 2021  edit 2021-07-20
  • Pohang
  • content_pasteNo. 77 Squadron moved from its base at Iwakuni to a bare airfield at Pohang on the east coast of Korea from which they supported the drive northwards across the 38th parallel
  • South Korea  South Korea
  • military_techRAAF
  • personKeith Inglis
  • tagKorean WarHistory
  • Results
  • content_pasteThe Squadron carried out 81,872 individual sorties, destroying 3,700 buildings, 1,500 vehicles and 16 bridges. It shot down three MiG-15's and three other enemy fighters.
  • South Korea  South Korea
  • military_techRAAF
  • personKeith Inglis
  • tagKorean WarHistory

  • Review
  • content_pasteMiG Alley achieved very close to a perfect blend of action and graphical realism... and managed to run very fluidly in 1999 on a Pentium 233 with a Creative 3D Blaster Banshee, and that was with all the graphics options maxed out at 800 by 600 resolution. Game developers take note - there is a market for games which actually run well on modest hardware !
  • airline_seat_recline_extraMiG Alley
  • South Korea  South Korea
  • personMiGMan
  • tagReviewKorean WarCold War
  • import_contacts 1999  edit 2019-10-03
  • content_pasteTypical mission planning screen. There is a host of information which can be called up as needed in smaller windows. This is a model of good interface design.
  • airline_seat_recline_extraMiG Alley
  • South Korea  South Korea
  • Mission PlanningInterface
  • import_contacts 1999  edit 2019-10-03
  • Campaign
  • content_pasteYou are supporting a ground battle that is being fought on the Korean peninsula. As the peninsula runs north-south you will find that the front line generally lies east-west. Although your specific objectives will vary from campaign to campaign, the overall objective is to support the UN ground forces in their effort to move the front line up to the Chinese border.

  • airline_seat_recline_extraMiG Alley
  • South Korea  South Korea
  • tagCampaignKorean War
  • import_contacts 1999  edit 2019-10-03
  • Virtual Cockpit
  • content_pasteThe cockpits in MiG Alley are all virtual cockpits. There is no fixed cockpit and you don't need or want one as these do the job well and maintain a sense of immersion in the sim with the canopy rails and reflections.
  • airline_seat_recline_extraMiG Alley
  • South Korea  South Korea
  • tagVirtual CockpitCockpit
  • import_contacts 1999  edit 2019-10-03
  • content_pasteThe P-51 Mustang was apparently known as the F-51 in the Korean War. What was one of the most formidable and effective air superiority machines in WW2 was, only 5 years later relegated mainly to a ground attack role. The jet age had begun.
  • airline_seat_recline_extraMiG Alley
  • South Korea  South Korea
  • local_airportNorth American P-51 Mustang
  • import_contacts 1999  edit 2019-10-03
  • content_pasteThe F-80 Shooting Star was flying in Italy in January 1945 but didn't see combat.
    On the 8th of November 1950 a Shooting Star shot down a MiG-15 in what is thought to be the first jet to jet air combat encounter. The first 4 months of the Korean war saw the F-80 bearing the brunt of the combat with over 15,000 sorties being flown.
  • airline_seat_recline_extraMiG Alley
  • South Korea  South Korea
  • local_airportLockheed F-80 Shooting Star
  • import_contacts 1999  edit 2019-10-03
  • content_pasteThe F84 ThunderJet often ran out of runway in the hot Korean weather and was known as the "Groundhog" because of this reluctance to become airborne. I noticed fairly quickly in MiG Alley that on take-off it is important to keep the flaps down until the speed has built up and to keep the climb out fairly shallow. Other fliers have reported that a "flaps up" setting is best for takeoff, with a very shallow climb out... barely clearing the treetops at about 2 degrees climb angle.
  • airline_seat_recline_extraMiG Alley
  • South Korea  South Korea
  • local_airportRepublic F-84 Thunderjet
  • import_contacts 1999  edit 2019-10-03
  • ACM
  • content_pasteThe dogfights at altitude in MiG Alley become mass of contrails, visible from miles away. Also visible are the glints of sunlight reflecting off canopies and dropping fuel tanks.
  • airline_seat_recline_extraMiG Alley
  • South Korea  South Korea
  • tagACM
  • import_contacts 1999  edit 2019-10-03
  • content_pasteI finally caught up with the flight and was struggling to formate.
  • airline_seat_recline_extraMiG Alley
  • South Korea  South Korea
  • import_contacts 1999  edit 2019-10-03
Read more Index