content_pasteMiG Alley achieved very close to a perfect blend of action and graphical realism... and managed to run very fluidly in 1999 on a Pentium 233 with a Creative 3D Blaster Banshee, and that was with all the graphics options maxed out at 800 by 600 resolution. Game developers take note - there is a market for games which actually run well on modest hardware !
content_pasteThere's mine - missed totally. Napalm was the weapon most feared by the North. A mixture of gasoline and detergent, it covered everything, including flesh, and caused horrific injuries. Thankfully flight sims spare us the "up close and personal" perspective of weapon effects.
content_pasteYou are supporting a ground battle that is being fought on the Korean peninsula. As the peninsula runs north-south you will find that the front line generally lies east-west. Although your specific objectives will vary from campaign to campaign, the overall objective is to support the UN ground forces in their effort to move the front line up to the Chinese border.
content_pasteThe cockpits in MiG Alley are all virtual cockpits. There is no fixed cockpit and you don't need or want one as these do the job well and maintain a sense of immersion in the sim with the canopy rails and reflections.
content_pasteThe P-51 Mustang was apparently known as the F-51 in the Korean War. What was one of the most formidable and effective air superiority machines in WW2 was, only 5 years later relegated mainly to a ground attack role. The jet age had begun.
content_pasteThe F-80 Shooting Star was flying in Italy in January 1945 but didn't see combat.
On the 8th of November 1950 a Shooting Star shot down a MiG-15 in what is thought to be the first jet to jet air combat encounter. The first 4 months of the Korean war saw the F-80 bearing the brunt of the combat with over 15,000 sorties being flown.
content_pasteThe F84 ThunderJet often ran out of runway in the hot Korean weather and was known as the "Groundhog" because of this reluctance to become airborne. I noticed fairly quickly in MiG Alley that on take-off it is important to keep the flaps down until the speed has built up and to keep the climb out fairly shallow.
Other fliers have reported that a "flaps up" setting is best for takeoff, with a very shallow climb out... barely clearing the treetops at about 2 degrees climb angle.