"One of the cool things about Microsoft Flight Simulator is the ability to do multiplayer flights with other players over the internet. I have done quite a few of these, most often group flights where we explore some interesting part of the world while we talk about flying or other things, over Discord or Skype. I've also done flights with my Australian friend Pete (a.k.a. "MiGMan"), often testing out routes in his ongoing MiGMan's World Tour (MMWT) Series. This is an enjoyable social aspect of flight simulation, where airplane nerds can talk with other airplane nerds about airplanes as they pretend to fly them!"
airline_seat_recline_extraEurope 2airline_seat_recline_extraMSFS 2020
Italy
location_cityNaples
personBruce "FlyingSinger" Irving
personMiGMan
tagPodcast
tagMultiplayer2022last edited: 07-03-2022
Signing in and out of Microsoft Flight Sim 2020 can cause some settings to change, so I made this checklist to keep track of them and quickly get the sim back to where you were before.
airline_seat_recline_extraMSFS 2020
tagConfiguration2021last edited: 14-07-2021What I said 18 years ago about Flight Sim 2002 seems totally applicable to this new sim:
Previously to get anywhere near this level of detail for a particular locale you would have to purchase a 3rd party scenery pack and then suffer abominable frame rates.
With the ability to automatically generate buildings, trees, static and flying aircraft and the associated radio traffic this package must have sent shock waves through companies whose business was based on enhancing the Microsoft sims. Still, the open architecture is there and the Pro version even includes an object / aircraft construction kit.
I'd imagine some business plans are hastily being rewritten and in the end we are all better off.
The sim has the ability to support computers and graphic cards that aren't even built yet - but they will be!
Yet it still runs on an average PC and looks good. Who could have imagined 10 years ago that this level of detail and complexity could be modelled on a PC? Only in my dreams!
MiGMan, 2002
airline_seat_recline_extraMSFS 2020
precision_manufacturingAsobo
precision_manufacturingMicrosoft
personMiGMan
tagReview
tagEditoriallast edited: 01-09-2020"This is a modification to the MSFS 2020 default Microsoft Pilatus PC-6/B2-H4 Turbo Porter aircraft, including all of the G950, Floats, and Skis variants. It is primarily aimed at improving the aircraft flight model to make its overall performance more closely match the actual aircraft, providing a much closer experience to flying the real aircraft. Multiple changes have been made to the flight model and engine parameters, as well as the weight and balance, which are all detailed in the Change Log file in the Documentation folder. A PDF copy of the actual aircraft POH is also included in the download under the Documentation folder."
airline_seat_recline_extraMSFS 2020
local_airportPilatus PC-6 Porter
precision_manufacturingPilatus
personMichael Gouge
tagMod2023last edited: 18-11-2023Creating custom camera views
Concise tutorial shows how to unlock custom external views with one simple text file edit.
airline_seat_recline_extraMSFS 20202022last edited: 21-03-2022MSFS 2020: How to improve the control sensitivity
I still felt that some of my landing problems are controls related so I went looking. This guy is long winded but the gist is to find flight_model.cfg (I think) for your aircraft. Save a backup copy then edit elevator_effectiveness from 1 to maybe 0.1 and similar for pitch and rudder. Fast forward to find this part of vid. Then set the sensitivity to 0.0 so all are back to linear with no dead zone (for me). With my stick, this makes it feel and act much more realistic to me in the XCUB and C152.
airline_seat_recline_extraMSFS 2020
personBruce "FlyingSinger" Irving
tagConfigurationlast edited: 29-10-2020