What I said 18 years ago about Flight Sim 2002 seems totally applicable to this new sim:
Previously to get anywhere near this level of detail for a particular locale you would have to purchase a 3rd party scenery pack and then suffer abominable frame rates.
With the ability to automatically generate buildings, trees, static and flying aircraft and the associated radio traffic this package must have sent shock waves through companies whose business was based on enhancing the Microsoft sims. Still, the open architecture is there and the Pro version even includes an object / aircraft construction kit.
I'd imagine some business plans are hastily being rewritten and in the end we are all better off.
The sim has the ability to support computers and graphic cards that aren't even built yet - but they will be!
Yet it still runs on an average PC and looks good. Who could have imagined 10 years ago that this level of detail and complexity could be modelled on a PC? Only in my dreams!
MiGMan, 2002
airline_seat_recline_extraMicrosoft Flight Simulator 2020
precision_manufacturingAsobo
precision_manufacturingMicrosoft
personMiGMan
tagReview
tagEditoriallast edited: 01-09-2020"This is a modification to the MSFS 2020 default Microsoft Pilatus PC-6/B2-H4 Turbo Porter aircraft, including all of the G950, Floats, and Skis variants. It is primarily aimed at improving the aircraft flight model to make its overall performance more closely match the actual aircraft, providing a much closer experience to flying the real aircraft. Multiple changes have been made to the flight model and engine parameters, as well as the weight and balance, which are all detailed in the Change Log file in the Documentation folder. A PDF copy of the actual aircraft POH is also included in the download under the Documentation folder."
airline_seat_recline_extraMicrosoft Flight Simulator 2020
local_airportPilatus PC-6 Porter
precision_manufacturingPilatus
personMichael Gouge
tagMod2023last edited: 18-11-2023MSFS 2020: How to improve the control sensitivity
I still felt that some of my landing problems are controls related so I went looking. This guy is long winded but the gist is to find flight_model.cfg (I think) for your aircraft. Save a backup copy then edit elevator_effectiveness from 1 to maybe 0.1 and similar for pitch and rudder. Fast forward to find this part of vid. Then set the sensitivity to 0.0 so all are back to linear with no dead zone (for me). With my stick, this makes it feel and act much more realistic to me in the XCUB and C152.
airline_seat_recline_extraMicrosoft Flight Simulator 2020
personBruce "FlyingSinger" Irving
tagConfigurationlast edited: 29-10-2020