Organisations : Publisher

  • precision_manufacturingAbacus
  • content_pasteSpecialises in add-ons for the Microsoft flight sims. |

    Jim Oldfield, Jr - Vice President and Publisher of Abacus

    "Abacus is a publisher of quality flight simulation software and computer books. We've been developing and publishing software for the home consumer market since 1978 making us one of the pioneers in the personal computer industry." We're one of the world's leading developers and publishers of flight simulation add-ons. Currently, our worldwide bestsellers include Corporate Pilot, CoPilot, Private Pilot and FS Design Studio - all add-ons for Microsoft Flight Simulator 2000. These software products are sold by a network of major retail chains and computer specialty stores throughout the world.

    Our Premier Collection Series of flight-sim add-ons delivers Internet-only flight sim addons direct to users by download. Each product in the series is chosen based on the highest quality standards and offers the user a chance to "try-before-you-buy". You may also recognized us as the publisher of the well-respected Flight Simulator World Magazine for flight simulator enthusiasts. "

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  • precision_manufacturingAerosoft
  • content_paste"The Aerosoft GmbH was founded in 1991 at the Airport Paderborn/Lippstadt. In the beginning, the development of software for training and exam preparation of pilots as well as the distribution of professional procedure trainers were the main focal points. Since 1992 add-ons for the Microsoft Flight Simulator are being released. Also in that year, the ACP (Aircraft Control Panel) marked the first own hardware release. The year 2002 saw the introduction of the label “Train World” for worldwide publishing of add-ons for the Microsoft Train Simulator. Later on additional simulations followed, like the series “World of Subways” and OMSI. In 2012, the company expanded its flight simulation portfolio with the release of “X-Plane 10”. These days, the label Aerosoft houses an even broader range of titles like “ATC Global”, “Fernbus Coach Simulator”, “Emergency Call 112 – The Fire Fighting Simulation”, and the truck simulator “On the Road”.

    About 30 employees and more than 50 freelancers work for Aerosoft today. In conjunction with the numerous cooperations, Aerosoft can be counted as one of the world’s leading publishers in the simulation genre. Thanks to strong distribution partners in Europe, South America and the USA, Aerosoft today generates over 50% of their turnover abroad.Numerous international awards from the industry and customers alike repeatedly prove the high quality standard of the products. Increasing interest from airlines, pilots and flight instructors illustrate the great realism of Aerosoft’s software. For sales and software development, Aerosoft is supported by the subsidiary and sister companies Simware, Brussels; Aerosoft USA, Inc., Florida and PAD-Labs, Germany."

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  • precision_manufacturingAir Power Australia
  • content_paste" Australia requires a modern integrated joint national force structure for its defence. Air Power Australia aims to contribute to the development of such a joint force structure. Air Power Australia is a non-profit entity established with the aim of promoting air power in this context; stimulating public and parliamentary debate on air power topics; educating the community; and, publishing and archiving papers and articles on air power topics."
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  • precision_manufacturingAircrew Interview
  • content_pasteStarted in 2014, Aircrew Interview is a video and podcast series that interviews and documents past and present aircrew of both military and civilian types.
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  • precision_manufacturingAvsim
  • content_pasteAVSIM is one of the oldest and most popular communities for flight sim fans.
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  • precision_manufacturingCombatsim
  • content_pasteOne of the very first sites dedicated to Air Combat flight sims and still going strong after more than two decades!
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  • precision_manufacturingGOG (Good Old Games)
  • content_pasteGOG have done simulation fans a great service by making older titles available and tweaked to work on modern platforms.
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  • precision_manufacturingHi Tech Creations
  • content_pasteBased in Texas USA, HiTech was founded in 1999 and is still going! Almost unique in the history of online flight sims, this is a credit to their love for the hobby.
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  • precision_manufacturingInertia
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    Inertia was formed in May 1999 to develop flight simulation games using technologies licensed from Parsoft Interactive. Members of the team had previously developed Hellcats over the Pacific, Hellcats: Mission at Leyte Gulf, A-10 Attack!, A-10 Cuba, Fighter Squadron: Screaming Demons over Europe.

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  • precision_manufacturingJust Flight
  • content_pasteBritish publisher with a long track record in prodicing high quality content for flight simulations.
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  • precision_manufacturingKey Publishing
  • content_pastePublishers of magazines - including PC Pilot Magazine | Books | Multimedia | Flight Sims | Video and DVDs | apparel and merchandise.
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  • precision_manufacturingKonami
  • content_pasteKONAMI CORPORATION was founded in Osaka, Japan in 1969 by Kagemasa Kozuki, who currently serves as chairman of the board and chief executive officer. Perhaps better known for their arcade machines, they also produce games for popular console machines such as the X-box.
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  • precision_manufacturingMetal2Mesh
  • content_paste"We are a new Company comprised of Developers, Artists, and Managers, dedicated in creating beautiful aircraft for Microsoft's Flight Simulator X and DCS World. We will do long hours of research to painstakingly recreating an accurate and detailed 3D model. Then optimize the code that will bring you to a new immersion for which you will come to expect from us."
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  • precision_manufacturingMicroprose
  • content_pasteMicroprose developed a line of genre-defining Flight sims from the mid 1980's to 2000. Hasbro acquired Microprose in 1998.
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  • precision_manufacturingMicrosoft
  • content_paste"Microsoft is the world's largest software developer. Microsoft recognised the potential of flight simulation in the 1980's, and civil flight sims continued to be their flagship entertainment product well into the 2000's.
    The 'open architecture' of the series has been key to it's enormous popularity, with 3rd party vendors releasing scenery upgrades, extra aircraft and 'adventures', as well as a thriving 'freeware' community."
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  • precision_manufacturingMission Studios
  • content_pasteFounded by Bob Dinnerman, Mission Studios develops computer entertainment software and training/simulation solutions for the military and commercial markets, notably the JetFighter series (I to V) which spanned two decades.
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  • precision_manufacturingPC Pilot
  • content_pasteThis mag is beautifully presented with generous screenshots. The writers range from professional aviation authors to academics - and they are all flight sim nuts!
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  • precision_manufacturingPlusWave Expansions
  • content_pasteCreator of campaigns for the IL-2 series of World War 2 combat sims, including "The Fires Above", "Wings over Citadel", "Wings over Waves", "Wings over Jungles", "Rebirth of Honor".
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  • precision_manufacturingThird Wire
  • content_pasteThird Wire Productions was formed by ex EA/Janes and Microprose programmer Tsuyoshi Kawahito. Their first product: "Project 1" focussed on the "classic" jets of the 1950's and '60's.
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  • precision_manufacturingVirgin Interactive
  • content_pasteIn 1998 Virgin Interactive published 'Sabre Ace', one of the earliest flight sims which supported the new technology of 3DFX.
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