"The F84 ThunderJet often ran out of runway in the hot Korean weather and was known as the ""Groundhog"" because of this reluctance to become airborne. I noticed fairly quickly in MiG Alley that on take-off it is important to keep the flaps down until the speed has built up and to keep the climb out fairly shallow.
Other fliers have reported that a ""flaps up"" setting is best for takeoff, with a very shallow climb out... barely clearing the treetops at about 2 degrees climb angle."
airline_seat_recline_extraMiG Alley
South Korea
local_airportRepublic F-84 Thunderjet
personMiGMan1999last edited: 27-07-2022
The aircraft in MiG Alley use the classic "Finger Four" formation. This was known to Commonwealth pilots (Canadian and Australian) as "High Battle Formation". According to Christie Harris, who flew for the RCAF in the 1950's, "You started as a wingman, with three practically foolproof opportunities for disaster.
airline_seat_recline_extraMiG Alley
South Korea
personMiGMan1999last edited: 27-07-2022 What I said 18 years ago about Flight Sim 2002 seems totally applicable to this new sim:
Previously to get anywhere near this level of detail for a particular locale you would have to purchase a 3rd party scenery pack and then suffer abominable frame rates.
With the ability to automatically generate buildings, trees, static and flying aircraft and the associated radio traffic this package must have sent shock waves through companies whose business was based on enhancing the Microsoft sims. Still, the open architecture is there and the Pro version even includes an object / aircraft construction kit.
I'd imagine some business plans are hastily being rewritten and in the end we are all better off.
The sim has the ability to support computers and graphic cards that aren't even built yet - but they will be!
Yet it still runs on an average PC and looks good. Who could have imagined 10 years ago that this level of detail and complexity could be modelled on a PC? Only in my dreams!
MiGMan, 2002
airline_seat_recline_extraMicrosoft Flight Simulator 2020
precision_manufacturingAsobo
precision_manufacturingMicrosoft
personMiGMan
tagReview
tagEditoriallast edited: 01-09-2020
Holiday snaps I took in Boston, August 2009 as a guest of Flying Singer and his charming family.
USA
personMiGMan
tagArchitecture2009last edited: 11-08-2022
As part of the grand overhaul of the MiGBase in late 2020, I replaced a mess of external hard drives and their associated power supplies and USB cables with a nice little ICY BOX!
personMiGMan
tagI.T.
tagHardware2020last edited: 06-10-2020
App management has gone from iTunes. Batteries that die every couple of years. Expensive hw. Time to migrate to Android.
personMiGMan
tagMiGPit
tagEditoriallast edited: 24-09-2020
I enjoy flying the F-16 fast and at treetop level... who wouldn't! But at all levels I was getting stuttering and slowdowns. The stuttering being much more immersion breaking that any slowdown. Anyway, cutting to the chase after hours and hours and hours over many nights, I worked out the single most important graphic setting (for my rig). And it's one I would NEVER have guessed.
airline_seat_recline_extraPrepar3D
local_airportLockheed Martin F-16 Falcon
personMiGMan
tagGraphics2020last edited: 13-10-2020
I obtained this in 2001 to try and run some of the older DOS sims which just refused to run on my Celeron-466 .
personMiGMan
tagMiGPit2001last edited: 01-01-2001
I demonstrated the HOTAS Cougar and TrackIR, flying a MiG-29 in LOMAC, then flew in s DC-3 with Junglist to the official launch of Microsoft Flight Sim X.
personMiGMan
Rise of the Pentium. This is the year the Flight Sim Museum was born.
personMiGMan
tagMiGPit1998last edited: 01-01-1998
Flight Sims are inherently much more complex than most game genres, and therein lies the secret of their long term attraction.
personMiGMan
tagEditorial2009last edited: 15-04-2024